Godrays forced on

Post » Sat Jan 16, 2016 2:55 pm

I downloaded the beta patch and now Godrays are turned on again, and the option to turn them off always reverts to low. I even edit the ini file and set bNvGodraysEnable=0 but when I get into the game I am seeing pixellation on the edges of characters that happened when Godrays was on before.

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Lily Evans
 
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Post » Sat Jan 16, 2016 2:39 pm

You also need to set to zero on the following line:


bVolumetricLightingEnable=1



Before the patch this was how you turn them off,it would be set to zero instead of one.

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CRuzIta LUVz grlz
 
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