What do you miss from older Bethesda games?

Post » Sat Jan 16, 2016 4:44 pm


Icons are good, they were just too small to see what they were when using 1920x1080 resolution. Doesn't help that i use PC from the couch, so i'm sitting further from the screen than usual.
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Aaron Clark
 
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Post » Sat Jan 16, 2016 10:29 pm

And just try working out what the hell the magic icons meant.

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Lucy
 
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Post » Sat Jan 16, 2016 8:22 pm


Boy, I do. I loved Morrowind's UI. It's my all-time favorite video game Ui of any game I've ever played. Those moveable, re-sizable, one-click-to-open windows were pure genius.



Morrowind's map was the best map Bethesda has ever made. I used to love to push back the fog-of-war and reveal all of Vvardenfell. It became a kind of mini-game with me. It updated dynamically: new towns or landmasses instantly and automatically appeared on the map. And unlike the terrible maps we got with Oblivion and Skyrim, we could actually see the whole game world when we looked at Morrowind's map - at one glance, without having to scroll.



Bethesda has never created a UI as flexible as that, before or since.

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Lexy Dick
 
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Post » Sat Jan 16, 2016 6:53 pm

I don′t miss anything as I′m still playing them :laugh:

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KRistina Karlsson
 
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Post » Sat Jan 16, 2016 10:33 pm

The only"older" Bethesda game I have played is Morrowind. I consider Oblivion, Skyrim and Fallout 3 to be modern games.



Not in any particular order, but I miss the following:



- Intricate and immersive story and lore.


- Lot's of dialog text. I suppose the great thing about not utilizing much voice acting throughout the game is that there are is a lot of text dialog in the game. Sure, you have to read the vast majority it, but it made the game more immersive. It would likely be far to expensive to make Morrowind if each any every line of text was read by a voice actor.


- No hand holding. Here's the game... figure it out. Kinda like FO4's settlement system, but it was done on purpose rather than a half-baked idea.


- A detailed quest log that contains relevant information / backstory and directions to next quest location.


- Wrong directions. There were several NPCs that gave you wrong directions or very circular direction ("tourist route"). Kinda like real life where people do in fact give you wrong directions.

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lucy chadwick
 
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Post » Sun Jan 17, 2016 2:13 am


Or the way we could set many markers on the map for in case you had to leave something behind and wanted to come back to it later. You could even name the marker something like "enchanted sword here" or something.

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danni Marchant
 
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Post » Sat Jan 16, 2016 11:54 am

OK here's a classic.

Throwing stars and more weapons

Muck

Bloatspores

Red moutain

And just the overall feel

Morrowind just felt so immersing.

I could play for years tbh.
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Kirsty Wood
 
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Post » Sat Jan 16, 2016 5:01 pm

Does missing the OBSE team count?

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how solid
 
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Post » Sat Jan 16, 2016 11:41 pm

Soultrap Glitch.....

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Nomee
 
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Post » Sat Jan 16, 2016 11:53 pm

Exactly right. I don't know what these people are talking about.



I have Arena, Daggerfall, Morrowind, Oblivion, Skyrim, Battlespire, and Redguard. I also have Fallout 3. So I'm obviously not missing any of them.



I don't have Fallout 4, so is that the "older Bethesda game" I'm missing? And here I thought it was new. :D



Oh, I know! "Wayne Gretzky Hockey." I don't have that Bethesda game. So I guess I'm missing it. ;)

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Stephanie Nieves
 
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Post » Sat Jan 16, 2016 10:00 pm

Attributes are one thing (TES), although I'd like to see them work much differently.



Other than that, I'd like to see more emphasis on politics, world-storytelling, cultural things, etc.

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Emily Martell
 
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Post » Sun Jan 17, 2016 1:59 am

I miss the terminators. future shock & skynet felt like a much more devastating future than fallout 3.

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Cat
 
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Post » Sat Jan 16, 2016 5:32 pm

Forgot to mention: I miss the loot. non quest related artifacts. I just really like roleplaying an adventurer greedy for power whose on a SELF DEFINED quest to empower myself with enchanted artifacts, and those artifacts having stats many would consider overpowered. IE, Morrowind. The whole world design really helped me immerse myself in roleplaying a sorcerer...

" "Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos."
―In-game Description"
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Iain Lamb
 
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Post » Sat Jan 16, 2016 6:17 pm


I hated that glitch because sometimes I don't want a spell effect to last forever on my character especially if that effect had annoying glow effect.

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Ice Fire
 
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Post » Sat Jan 16, 2016 8:08 pm

Did you not think they were incredibly fiddly, resizing all the screens depending on what you wanted? I feel like the map at least should have been on a different screen. It's more useable than their other PC UIs, but I personally think SkyUI's Skyrim is by far the fastest system to use. If Bethesda had set it up properly they might have been onto a winner.

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luis dejesus
 
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Post » Sun Jan 17, 2016 12:46 am

Nothing really, I tend to play a game until I'm sick n' tired of trying new things in it, then it gets "archived" and the newer releases get a going over.. My steam a/c is full of decade old games that get never used anymore...lol..

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Chloe Botham
 
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Post » Sat Jan 16, 2016 11:16 am


In my opinion, Attributes should be handled like how they are in Fallout. 1-10 system, set-up at start of the game, and rarely change thru-out the game itself. And skills how they are handled in Skyrim. This goes for both TES and Fallout games.

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Nick Swan
 
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Post » Sat Jan 16, 2016 9:20 pm

I'd prefer it liek that. Although I didn't really miss them in Skyrim. They should have done the 1-10 thing to avoid the stupid need for managing your leveling in Oblivion. I seem to recall Daggerfall having the only sane method until Skyrim didn't so much fix it as get rid of it.

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Glu Glu
 
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