I played this game over 250 hours now.
I suggested you many ideas about to improve this game and which design need to be change.
Now I still want to tell you
1. I explored a ruin building and got a questions here:
Why these super mutants can control turrets? as I know the setup in original Fallout game, all super mutants are stupid, their intelligence decreased because their brain damaged by their mutation.
It has very few of them still have enough intelligence to do the leadership work(like Marcus in Fallout 2) and research job(like Brian Virgil).
So how can they hack these terminals to control turrets for them? Even for player character(human) that need high enough intelligence and some special perks(Robotic Expert and Total Hack). In this situation, it is very hard to believe they can hack these turrets to work for them, isn't it?
2. Any settlements' defense value is nothing to defend any attack to them. All attack always need player to defend, or these settlements will fall. So why player need to spend so much time to build their defense system? It all just waste player's time!!
3. Why the warning message about settlement under attack that disappear so fast? Player often can't notice it because they are doing something about talk/trade to NPC or constructing another settlement even exploring a dungeon etc....Don't you think this WARNING MESSAGE need to be a little more LARGE and LONGER and IMPORTANT? especially you forced player must be there to defend the settlement or it always fall!!
4. Why are these mines placed in somewhere nobody there? Do you really think this is logical? these people just placed these mines and hope other people die there and won't go to loot corpses? Just for fun even they can't watch the process? Sorry I just can't believe it.
another question is....Why the placing mine style in Fallout 3 is so different with Fallout 4(It's more logical in Fallout 3)? Are you really the same develop team? Or they disbanded by Bethesda?囧