We need More Guns, More Fun!

Post » Sun Jan 17, 2016 2:37 am

+1

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Francesca
 
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Post » Sun Jan 17, 2016 12:27 am

I'm fine with the amount of guns in the game. Even if new ones were introduced, I'd probably go right back to using my same three trusty standbys...the .50 sniper rifle, the combat rifle, and the combat shotgun. I've got an Instigating Recon .50 Sniper Rifle which does double damage against enemies with full health, the Overseer's Guardian which is a two shot combat rifle, and the Explosive Advanced Combat Shotgun. I can't imagine it getting much better than that.



I'm currently awaiting a standalone M16 mod that's being discussed over in the mods section of the forum. It's a work in progress with no anticipated time frame that I'm aware of at this point, but I'm very much looking forward to that. My one real complaint about the weapons in this game is that the assault rifle is absolutely hideous. It looks like someone ripped a level 1 water pump out of the ground and modded it into a gun.

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celebrity
 
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Post » Sat Jan 16, 2016 12:17 pm

Uh, how about Bethesda does what they've always been doing, and introduce new weapons in their story expansions? The only time they ever released a DLC that only contained equipment (Horse Armor), it was universally reviled. Meanwhile every story DLC they've ever put out has included new weapons and armor for us to avail ourselves of. Obsidian had Gun Runners, but that was Obsidian and their DLC model was pretty different in other ways - Bethesda's never done preorder bonuses, either (thank Kremvh for that). Plus, if new weapons can be put up for console modding, Bethesda wouldn't even be able to get away with charging for a weapons pack.



My repeating list for these threads:


Riot Armor


Police Uniform


.38 Revolver that isn't a Pipe Gun


.45 Pistol (functionally a stronger version of the 10mm)


Pipe Shotgun


Pump-Action Shotgun


Pulse Pistol/Rifle


Tesla Cannon



I should go back and bump that thread I made about what weapons people wanted in DLC. Most people had a similar list.

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Haley Cooper
 
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Post » Sat Jan 16, 2016 3:23 pm

Honestly what we need more of is melee weapons, not guns.
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phillip crookes
 
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Post » Sat Jan 16, 2016 12:42 pm


It's a terrible assault rifle. It might have been a semi-interesting machine gun, but as an assault rifle...fail.

It's design is virtually a direct lift off of the Maxim (with a tad of Vickers and Browning M1917 thrown in for good measure) water cooled, super-heavy, made for static, trench warfare, machine guns of WWI.

http://collectorebooks.com/jamesauction/subguns/image2/34598x1.jpg

http://i.imgur.com/TKE6bPC.jpg

http://www.warrelics.eu/forum/attachments/world-firearms/67079d1259515167t-m1917a1-water-cooled-browning-machine-gun-p1000896a.jpg

Whoever the hell thought that was a neat, interesting, or "artful" idea for an assault rifle had way too much artist in them, and not near enough gun monkey. Or maybe just spends a little too much time at the bong.

It's hideous AND overweight.
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Céline Rémy
 
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Post » Sat Jan 16, 2016 7:24 pm


Yeah, I'm getting a little weary of posting my same list over and over. BTW, thanks for putting Riot Gear up there. I focused solely on GRA weapons on this thread.
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Matt Bigelow
 
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Post » Sat Jan 16, 2016 5:40 pm


True. What did you have in mind? I guess my list of melee would be



Kitchen Knife (can be modded into Cleaver, and heated variants)


Hatchet


Fireman's Axe


More Power Fist mods (Ballistic Fist, Displacer Glove, Chainsaw, Shock Damage, maybe even Radiation Damage)


Golf Club






You know, this actually warms me up to the Assault Rifle model even more. A man-portable version of a WWI machine gun? Sounds right at home with sci-fi weaponry like the Minigun or Gauss Rifle. I wonder how many people would have been upset if it was named "Machine Gun" instead. I never had a problem with the gun to begin with, but that doesn't mean I don't want an Assault Rifle that looks more... "normal". I guess that's what they planned with the Combat Rifle, though, but whatever.

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Roddy
 
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Post » Sat Jan 16, 2016 1:13 pm

It was designed to look good with Power armor according to the Fallout 4 art book, which it does in my opinion.



I agree that it looks silly if you're using it without PA though.

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N3T4
 
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Post » Sat Jan 16, 2016 9:52 pm


I wouldn't mind more unarmed weapons and also power armor-only unarmed weapons. Like being able to replace the hand part of the power armor with a specially designed fist that can be equipped, unequipped, and hotkeyed. As it stands right now in order to do unarmed with power armor you need to open up the pip-boy since unarmed weapons don't work with power armor.

Also what you suggested are really good, I'd like something along the lines of more salvaged-themed weapons. Like a hammer re-purposed to be more efficient as a weapon, junk swords, fists that use rusted fence tops as spikes. Stuff like that.

I also feel radiation weapons need more of an expansion, so far I can only think of...5 weapons that do radiation damage with two being explosives.
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SaVino GοΜ
 
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Post » Sat Jan 16, 2016 7:40 pm

Only thing I miss is an functionality, in fallout 3 the assault rifle was useable in both single shot and full auto. Yes this breaks with the full auto does less damage [censored] in FO4, do it realistic, full auto reduces the accuracy a lot.


This get worse with an stronger round, yes an mashinegun is pretty stable at full auto but is heavier and not as accurate.

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Antonio Gigliotta
 
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Post » Sat Jan 16, 2016 8:40 pm


I couldn't agree more. I'm generally an assault rifle kind of person, but that thing is so garishly ugly that I can't even stand to use it.

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Elisabete Gaspar
 
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Post » Sat Jan 16, 2016 3:59 pm

Come on, I can't be the only one who doesn't hate Fallout 4's Assault Rifle. :P




It was? Fallout 4's got several guns that can be modded between semi and full auto, but I don't remember being able to switch between fire modes with any of Fallout 3's weapons.

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katsomaya Sanchez
 
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Post » Sat Jan 16, 2016 4:10 pm

A few unique DLC melee weapons that could compete with the super sledge would be nice, giving players more choice in style among their best weapons. I hope one of their DLC includes underwater sections, and a giant, mutated shark would be sweet... or some other huge boss. I really like that they added the mirelurk queen. More insane monsters, updates to settlements so they actually affect the world, and new UNIQUE locations would be awesome. A maritime expansion would be awesome, given they already have the USS Constitution and the harpoon gun, etc.

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Marnesia Steele
 
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Post » Sun Jan 17, 2016 4:01 am


And that's cool. I get people like edgy or different things. But how about just a "normal" assault rifle for the rest of us. Heck, they have four models within just the last two games. You got to admit, it's pretty eye-rolling that they limited us to that thing as the only 5.56 launcher. A strange, or at least very controversial, design decision no matter how we look at it. This game, and Bethesda, is suppose to be about freedom...choice...variety....the whole open-world experience of pure freedom. I think it's hard to actually believe that when they design the entire combat system around power armor, energy weapons and heavy guns.

A simple assault rifle...you know...one that does the normal 5.56 DAM but takes up 21 LESS POUNDS in inventory weight is a pretty reasonable request. Especially, when we realize we had those simple implements in just the two previous entries. Still scratching my head on their whole weapon scheme and design choice, and so much of the good stuff they decided to ignore from New Vegas. I mean, I get the Power Armor thing, and the mod system is the center of gravity in base design, but to me, it was too high a price to pay in loss of variety, choice...and fun.
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Steph
 
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Post » Sat Jan 16, 2016 9:01 pm


There is a problem with adding to leveled loot lists. As the list increases in size, the likelihood of getting a specific item from it decreases. Personally, I don't really care very much. There are a couple of weapons I would like, but I can easily do without them. But we do have collectors, who for whatever reason want to get every legendary item available. Increasing the loot lists is guaranteed to drive these people crazy.

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Lifee Mccaslin
 
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