After a few years of not playing oblivion, I finally popped the disk in a couple weeks ago. I couldn't stop playing. In my lengthy break, I picked up some new hobbies and collections, including weaponsmithing (I have a forge in my backyard) and collecting replica 12th-14th century weapons. Now that I'm playing oblivion, I'm realizing how ridiculous the current weapons are. They're clumsy, unbalanced, and dull. Some of the blades look like bludgeoning instruments.
Anyway, I'm in the process of making a number of balanced, realistic blades in blender. 5 to be exact. I have 4 of the models done. After that, I'll proceed to make a couple of warhammers and axes, and put them in-game as objects to be bought and found. They'll be general, mass produced weapons that you can find all over the place, like steel, silver, and all the way up to ebony. They won't replace anything, but will add a wider, more realistic variety of killing instruments to the game.
One important feature is a scripted effect that I'm working on. Weapons for slashing will have a penalty against plate armor (generalized in the script as heavy armor), while gaining a small percentage when faced with light armor. Stabbing/thrusting implements will have a smaller penalty against light armor, and a small advantage against heavy armor. This is to simulate getting the pointy end inbetween the cracks on plate armor. Unfortunately for the noblemen of that era rich enough to afford plate armor, gaps in plate armor are ALWAYS next to vital spots (eyes, neck, sides, crotch, etc).
You probably want screenshots, don't you?
note: These aren't textured yet. All you're seeing are procedural materials inside of blender. They will look similar though. The black areas will be replaced by various hardwoods or metals, while the silver areas are likely to remain silver, or some light colored metal.
All five swords:
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordsunsheathed.jpg
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordssheathed.jpg
Individual shots:
The Belisnor Hand-and-a-Half:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BelisnorHandAndAHalf.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BelisnorHandAndAHalfS.jpg
-Half length fuller fading to a central ridge
-Rainguard
-Collared Hand-and-a-Half
-37 inch blade
-Large sweeping crossguard
-Strongly tapered point
The Broadsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/Broadsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BroadswordS.jpg
-Full length broad fuller fading to a lenticular crossection
-Rainguard
-Vase shaped grip
-30 inch blade
-Oversized crossguard
-Mildly tapered point
The Colovian Hand-and-a-Half:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/ColovianHandAndAHalf.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/ColovianHandAndAHalfS.jpg
-Half length double-fuller fading to a single fuller fading to a central ridge
-No rainguard
-Straight hand-and-a-half
-38 inch blade
-Twisted crossguard
-Rounded point
The Fine Longsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/FineLongsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/FineLongswordS.jpg
-Half length deep fuller fading to strong central ridge
-Shallow rainguard
-Collared grip
-32 inch blade
-Elegant crossguard
-Semi-tapered point
The Infantry Longsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/InfantryLongsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/InfantryLongswordS.jpg
-Full length strong central ridge
-Rainguard
-Straight grip
-33 inch blade
-Standard crossguard
-Distinctively tapered blade with strongly tapered point
COMPLETED:
Models for all 5 swords
Base textures
Texture for Fine Longsword
Rigging for Fine Longsword
Placement for Fine Longsword
TO DO:
Models for 3 axes and a Mace
Textures for remaining models
Rigging for remaining models
Placement of remaining models
(note to self)REMOVE TEST BLADES FROM ICMD STATUE