Enchantment?

Post » Wed Jun 23, 2010 3:55 pm

ENCHANTMENT!!!


No, but seriously, I'm wondering how they'll handle enchanting in this game. My worse fears are that it becomes a minigame type of thing where you have to guide the soul into whatever it is you're enchanting or you have to draw runes on your object to get it to gain those properties, the amount you can draw limited by the soul you have.

But on the flip side I'm hoping they'll expand it a bit more to allow for enchanting of all sorts of things. Perhaps enchant a tree (we can cut trees down apparently) to stay together until a key moment when it falls in the path so you can ambush someone?
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Eddie Howe
 
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Post » Thu Jun 24, 2010 12:18 am

Play Morrowind (maybe Daggerfall) if you have not already.
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renee Duhamel
 
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Post » Wed Jun 23, 2010 1:27 pm

ENCHANTMENT!!!


No, but seriously, I'm wondering how they'll handle enchanting in this game. My worse fears are that it becomes a minigame type of thing where you have to guide the soul into whatever it is you're enchanting or you have to draw runes on your object to get it to gain those properties, the amount you can draw limited by the soul you have.


Those both sound like pretty good ideas, actually.

But on the flip side I'm hoping they'll expand it a bit more to allow for enchanting of all sorts of things. Perhaps enchant a tree (we can cut trees down apparently) to stay together until a key moment when it falls in the path so you can ambush someone?


That doesn't sound anything like enchanting. More like telekenesis.
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Amy Siebenhaar
 
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Post » Wed Jun 23, 2010 6:17 pm

Maybe it limits the amount of constant effect enchantments you can use so that they don't have to limit clothing/armor customization options just for balance purposes? That would be nice, although I'm sure some will complain about nerfing.
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Neil
 
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Post » Wed Jun 23, 2010 3:26 pm

ENCHANTMENT!!!


No, but seriously, I'm wondering how they'll handle enchanting in this game. My worse fears are that it becomes a minigame type of thing where you have to guide the soul into whatever it is you're enchanting or you have to draw runes on your object to get it to gain those properties, the amount you can draw limited by the soul you have.

But on the flip side I'm hoping they'll expand it a bit more to allow for enchanting of all sorts of things. Perhaps enchant a tree (we can cut trees down apparently) to stay together until a key moment when it falls in the path so you can ambush someone?


It's not like enchanting in previous TES games were deep experiences...take MW...if I wanted to enchant anything useful myself, I had to transform into Mr. Fortify-Intelligence-Spam-A-Lot. Your rune drawing idea isn't even bad...I wouldn't mind that, if the effect and potency of the enchantment depended on the charge available.
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Da Missz
 
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Post » Wed Jun 23, 2010 11:05 pm

I got the dragon age anecdote there.

Never really cared for enchantment. It either cost too much money or too much knowledge of magic.
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Adrian Morales
 
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Post » Wed Jun 23, 2010 5:49 pm

I got the dragon age anecdote there.

Never really cared for enchantment. It either cost too much money or too much knowledge of magic.


I loved it in Morrowind, making rings that did barely any damage but had a range the size of an entire town lol. I would just piss everyone off and run.
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LijLuva
 
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Post » Wed Jun 23, 2010 5:51 pm

Heck I'd love to draw me some runes, specially if they stayed there
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Soku Nyorah
 
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Post » Wed Jun 23, 2010 4:26 pm

morrowind did it right

they should make it like in morrowind.
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Hussnein Amin
 
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Post » Wed Jun 23, 2010 3:05 pm

Play Morrowind (maybe Daggerfall) if you have not already.


I have played Morrowind. And I liked the enchanting system. What I'm concerned about is having enchantment become another player skill as opposed to character skill, like lockpicking in Oblivion. I don't think having a mini-game for enchanting would be a good idea, especially if it follows the same sort of formula that lockpicking did. IE, you can pick any lock, it just gets easier as you get more skill points. If they plainly capped it so you couldn't make an enchantment of a certain degree of power (or as far as rune drawing goes, the amount and power of individual runes you can draw) unless you have the appropiate skill level to do so, then I could deal with it. But truly I'd prefer the Morrowind system over anything else, but put to better use somehow.
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Anna Watts
 
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