All of these seem like really good quest mods Question is, when will we hear anything about a G.E.C.K.
Some of these could be briefly entertaining. They sound a bit too cheesy for me personally though. I'm not going to let Shaun raise a deathclaw in my settlement, and I would have absolutely no motivation to return a baby mole rat to its mother.
Regarding turning into a super mutant...super mutants weren't created by radiation. They were created by the Forced Evolutionary Virus. There already is a serum for it, and it's not at Cambridge Polymer Labs. It wouldn't make sense for it to be there. Cambridge Polymer Labs is a materials research facility. They have absolutely nothing to do with medicine or biology in any sense at all.
Well some of these are definitely better than some of the quests I've been doing lately.
Other than the FLL3 Turbopump Bearings I need to find, all I can seem to find are radiants.
Time to randomly explore I guess.
- Travis is holding a battle of the bands, you have to recruit bands from around the commonwealth to be in the battle. (they would spawn in your settlements or randomly in other places.) You then need to clear an area, build an amphitheater, safely guide Travis and the other judges to the event, then do security for the event (maybe it is attacked by raiders or gunners, etc...) The better and bigger the event is, the more your cut of the gate would be.
And when you repair it, it becomes the Fallout version of the Annoying Fan. Oops, sorry. I meant the Adoring Fan.