Baurus (main quest broken, Path of Dawn) gets stuck in Sewer

Post » Wed Jun 23, 2010 6:13 pm

Hey,

I am having a weird problem, I have tried with different save games (started from scartch so that it wasn't something wrong there).

Every time I get about half way through the sewers, Baraus gets stuck and just starts doign circles. He like goes in a little triangle.

It's in the sewers where the water gate needs to be lifted with the wheel lever.

My mods:
Masters for: Streamsave_1.ess00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Kvatch Rebuilt.esm0B  AFC v2 Core.esm0C  DA Run Fatigue.esm0D  CM Partners.esm0E  HorseCombatMaster.esm0F  Unofficial Oblivion Patch.esp  [Version 3.2.4]10  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Oblivion.esp14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp17  Francesco's Optional Leveled Guards.esp18  Francesco's Dark Seducer Weapons Patch.esp19  FCOM_Francescos.esp  [Version 0.9.9]1A  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1C  Fran Armor Add-on.esp1D  Fran_Lv30Item_Maltz.esp1E  All Natural - Real Lights.esp  [Version 0.9.8]1F  All Natural.esp  [Version 0.9.8]20  All Natural - SI.esp  [Version 0.9.8]21  All Natural - EW + NW.esp  [Version 0.9.8]22  AFC v2 Combo Chains.esp23  AFC v2 Combat Moves.esp24  AFC v2 Gauntlet Weaponry.esp25  AFC v2 Locational Damage.esp26  C&C - The Blackwood Company.esp27  DLCHorseArmor.esp28  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]29  DLCOrrery.esp2A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2B  DLCVileLair.esp2C  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2D  DLCMehrunesRazor.esp2E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2F  HGEC_special_armor_repl.esp30  DLCThievesDen.esp31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]33  ExnemRuneskulls.esp34  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]35  Cobl Glue.esp  [Version 1.72]36  Cobl Si.esp  [Version 1.63]37  OOO 1.32-Cobl.esp  [Version 1.72]38  FCOM_Cobl.esp  [Version 0.9.9]39  Bob's Armory Oblivion.esp3A  FCOM_BobsArmory.esp  [Version 0.9.9]3B  Loth's Blunt Weapons for Npcs.esp3C  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3D  Oblivion WarCry EV.esp3E  FCOM_WarCry.esp  [Version 0.9.9MB3]3F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]40  FCOM_Convergence.esp  [Version 0.9.9Mb3]41  FCOM_RealSwords.esp  [Version 0.9.9]42  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]43  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]46  TamrielTravellers4OOO.esp  [Version 1.39c]47  TamrielTravellersItemsNPC.esp  [Version 1.39c]48  TamrielTravellersItemsCobl.esp  [Version 1.39c]49  FCOM_TamrielTravelers.esp  [Version 0.9.9]4A  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]4B  FCOM_BobsGuardUnity.esp  [Version 0.9.9]4C  FCOM_Archery.esp  [Version 0.9.9]4D  FCOM_ArcheryRealSwords.esp  [Version 2]4E  FCOM_FriendlierFactions.esp  [Version 0.9.9]4F  TIE In.esp  [Version 1.2b]50  TIE In - ExnemRuneskulls.esp  [Version 1.2b]51  TIE In - Cobl.esp  [Version 1.2b]52  TIE In - FCOM Convergence.esp  [Version 1.2b]53  TIE In - RealSwords.esp  [Version 1.2b]54  TIE In - DiverseGuardUnity.esp  [Version 1.2b]55  TIE In - BobsGuardUnity.esp  [Version 1.2b]56  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]57  C&C - The Blackwood Company - OOO.esp58  OOO-WaterFish.esp  [Version 1.34]59  MMM-Cobl.esp  [Version 1.69]5A  HeartOftheDead.esp  [Version 6.0]5B  Kvatch Rebuilt.esp5C  Kvatch Rebuilt - OOO Compatibility.esp5D  Kvatch Rebuilt - Leveled Guards - FCOM.esp5E  DLCFrostcrag.esp5F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]60  Knights.esp61  Knights - Unofficial Patch.esp  [Version 1.0.9]62  TIE In - Knights.esp  [Version 1.2b]63  TOTF.esp64  Mighty Umbra.esp65  Lost Paladins of the Divines.esp66  FCOM_MightyUmbra.esp  [Version 0.9.9]67  FCOM_Knights.esp  [Version 0.9.9Mb3]68  Enhanced Daedric Invasion.esp69  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]6A  bartholm.esp6B  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]6C  Harvest [Flora].esp  [Version 3.0.0]6D  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]6E  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]70  Toggleable Quantity Prompt.esp  [Version 3.1.1]71  Quest Award Leveller.esp  [Version 2.0.1]72  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]73  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]74  TIE In - SlofsHorses.esp  [Version 1.2b]75  TIE In - TOTF.esp76  TIE In - Kvatch Rebuilt.esp  [Version 1.2b]77  TIE In - DLCOrrery.esp  [Version 1.2b]78  TIE In - DLCThievesDen.esp  [Version 1.2b]79  TIE In - DLCFrostcrag.esp  [Version 1.2b]7A  DA Fatigued Running.esp7B  DA ReducedBackwardsRunningSpeed.esp7C  RealisticHealth.esp7D  SupremeMagicka.esp  [Version 0.90]7E  SM_ShiveringIsles.esp  [Version 0.86]7F  SM_OOO.esp  [Version 0.89]80  SM_MMM.esp  [Version 0.89]81  SM_COBL.esp82  MidasSpells.esp83  StealthOverhaul.esp84  ZumbsLockpickingMod.esp85  Oblivion XP.esp  [Version 4.1.5]86  Kvatch Rebuilt Weather Patch.esp87  Enhanced Economy.esp  [Version 3.3.4]88  Willful Resistance.esp  [Version 4.0]89  Dark Dungeons -  SI.esp8A  bgBalancingEVCore.esp  [Version 10.52EV-D]8B  bgMagicEV.esp  [Version 1.7EV]8C  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]8D  bgMagicItemSigil.esp  [Version 1.68EV]8E  bgMagicBonus.esp  [Version 1.7EV]8F  bgMagicEVAddEnVar.esp  [Version 1.68EV]90  bgMagicEVPaperChase.esp  [Version 1.68EV]91  bgMagicAlchemy.esp  [Version 1.57]92  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]93  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]94  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp95  bgMagicEVShader.esp  [Version 1.7EV]96  bgMagicLightningbolt.esp97  Bashed Patch, 0.esp98  Streamline 3.1.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]99  DeadlyReflex 5 - Combat Moves.esp9A  SM_DeadlyReflex.esp  [Version 0.86]


I have cleaned all mods that are recommended to be cleaned. DLCs, Kvatch Rebuilt, DR, etc.

Could this have anything to do with it?

Also there are Vampire Initiates in the sewers, I thought there was just supposed to be goblins?

And all sorts of people are saying: "Whos there?" As soon as I enter, like they can see me.

Thanks for any help,

greatly appreciated!
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Wed Jun 23, 2010 5:20 pm

its either OOO or MMM, I cant remember. It was posted there was a problem and was resolved in one of their hotfixes, although it could be another mod, just what I saw. The hotfix is a seperate esp. from the nexus page - and about the vampires - they were there on my vanilla playthrough
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Thu Jun 24, 2010 2:53 am

The Bloodworks section of the Sewers is all Vampires (from Vanilla), and they have Night Eye + Detect Life (You can disable this in the Supreme Magicka .ini file). They also spawn in one of the tunnel sections outside the BW's iirc. Could be off on that though.

No clue on the problem with Baurus, I know TIE does/did cause an issue do to an alternate path, but that's about all I know (I dont usually do the MQ anymore, just Kvatch to get O gates to spawn).
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Wed Jun 23, 2010 9:17 pm

Going by memory here, I think the OOO problem with Baurus involved him dropping unconscious, not wandering in circles. I seem to recall it happened because the Main Quest messes with his level for some reason at this point in the game and it was affecting his stamina badly.
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Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Wed Jun 23, 2010 4:42 pm

Depends on how far back that TIE In stuff is. The Baurus issue was only just resolved for good in the 1.30 version of TIE proper.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Wed Jun 23, 2010 8:55 pm

it's most likely TIE make sure you have the lastest version. i ran into this problem too.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Wed Jun 23, 2010 4:48 pm

4F TIE In.esp [Version 1.2b]


Problem with TIE In once again..

Depends on how far back that TIE In stuff is. The Baurus issue was only just resolved for good in the 1.30 version of TIE proper.


Yep older version of TIE or TIE IN have this problem..They will have to wait on TIE4MODS once again if they want to use TIE with FCOM..
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Thu Jun 24, 2010 4:47 am

Problem with TIE In once again..

Yep older version of TIE or TIE IN have this problem..They will have to wait on TIE4MODS once again if they want to use TIE with FCOM..


Thanks, looks like I'll just have to live without TIE.

Much appreciated guys.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Wed Jun 23, 2010 11:03 pm

As I understood it Tie 1.25 which the last version of TIE In fixed that problem and it crept back in with TIE 1.26 and fixed again in 1.30+

But I'm often wrong.

The old school fix is just to disable whatever brand of TIE you are playing for that section then re-enable it once Baurus and that part are done for. If you've not gotten the anvil secret hideout thing going then just go get the note again after re-enabling it.
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Flesh Tunnel
 
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