[RELz] Vurt's Mod Resources

Post » Wed Jun 23, 2010 3:14 pm

I have a mod resource page on PES (if anyone interested in such things has missed it).

Today i've added my http://piclair.com/data/c4wrn.jpg (9 different in total) and "Glowing Ghosts" - http://piclair.com/data/t9g0l.jpg http://piclair.com/data/1re5z.jpg http://piclair.com/data/nluaa.jpg

I'll add more here later on. Have fun.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7985
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Lilit Ager
 
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Post » Wed Jun 23, 2010 5:16 pm

Simply, awesome




Thanks :twirl:
-Melchior Dahrk
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Bigze Stacks
 
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Post » Wed Jun 23, 2010 9:38 pm

Hey vurt, could you please send me the ghosts without that purple box? Have no clue how to remove it so, guessed it would be a simple task for you hehe.

Give me a PM if you decide to upload it somewhere :)

Great work btw!
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Bek Rideout
 
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Post » Wed Jun 23, 2010 11:36 pm

i'll add a version without it in a minute, it'll be on the same page.
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Brittany Abner
 
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Post » Thu Jun 24, 2010 2:53 am

I'd love to get that Particle Ghost as a replacer. :laugh:
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priscillaaa
 
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Post » Thu Jun 24, 2010 2:40 am

Things may be linked up incorrectly on my computer. But it looks like the amanita's refer to textures which weren't included in the resource... otherwise they looked amazing!
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The Time Car
 
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Post » Thu Jun 24, 2010 2:48 am

yes, it seems like i missed at least one. make a copy of vurt_shroomstem3.dds and rename the copy to vurt_shroomstem.dds

it's easy to switch to the different stems and caps in nifskope otherwise :)
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Marquis T
 
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Post » Wed Jun 23, 2010 10:24 pm

yes, it seems like i missed at least one. make a copy of vurt_shroomstem3.dds and rename the copy to vurt_shroomstem.dds

it's easy to switch to the different stems and caps in nifskope otherwise :)

yep, that's what I was doing. They look great!
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Devils Cheek
 
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Post » Wed Jun 23, 2010 5:10 pm

Glad you like 'em Melchior, had much fun doing them :)


Here's a new pack of textures. 46 of them in .dds format (512x512 and one or two in 1024x1024). Metal, Leather, Stone, Wood.

Some examples:

http://piclair.com/data/luibv.jpg
http://piclair.com/data/zlj96.jpg
http://piclair.com/data/dck6h.jpg
http://piclair.com/data/r3l3s.jpg
http://piclair.com/data/4um13.jpg

DL link in first post.

Edit: these are all seamless btw.
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Mackenzie
 
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Post » Wed Jun 23, 2010 11:10 pm

Woah!!!!!!! :goodjob:
As always, great work, I'm sure I could use these. :evil:
And WOW, nice textures!!! I will definetly use those

:foodndrink:
-Kyro

Edit: is it just me, or do those shrooms screem Mario? :hubbahubba:
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how solid
 
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Post » Thu Jun 24, 2010 3:14 am

Very nice textures :)
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Kelsey Anna Farley
 
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Post » Thu Jun 24, 2010 12:45 am

I might have a use for some of those textures. :)

:foodndrink:
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Manny(BAKE)
 
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Post » Wed Jun 23, 2010 7:23 pm

It seems that the number of your resources will start to increase in my mods by quite a big number, great work.

About the ghosts I'm not sure what to say. I mean they are great, it's just that I currently can't make up compliments that are awesome enough to express how I like them. The best creature replacer I have ever seen. Superb work Vurt :goodjob:
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Mandy Muir
 
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Post » Wed Jun 23, 2010 11:08 pm

@vurt
Have you thought about incorporating those glow ghost particles into the ghost fence wall? It would be an eerie effect to have ghosts rising up inside the energy field of the wall seeing as how it's powered by ancestor souls. :o
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jesse villaneda
 
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Post » Wed Jun 23, 2010 10:52 pm

@vurt
Have you thought about incorporating those glow ghost particles into the ghost fence wall? It would be an eerie effect to have ghosts rising up inside the energy field of the wall seeing as how it's powered by ancestor souls. :o


In fact i did! But i couldnt get it to look right, they were poking out of the wall too, positioning them inside NifSkope was very difficult. Maybe i should try again with another animation. They need to rain down in a straight line.

At first i had them kind of watching from the top of the fence, but that didnt make much sense..

Edit: i think i can get this working, i used a mist animation instead, so they'll kind of pop in and out. I just need to make the force field a bit thicker so that they wont stick out.


Kyromods, Chaka ZG: Thanks :) I put a lot of effort in the ghosts and making them transperant enough etc.
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Louise
 
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Post » Thu Jun 24, 2010 6:41 am

Thanks for the releases, Vurt : D
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Chloe Mayo
 
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Post » Wed Jun 23, 2010 4:51 pm

Really amazing mushroom, vurt.
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Emerald Dreams
 
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Post » Thu Jun 24, 2010 2:40 am

Woah!!!!!!! :goodjob:
As always, great work, I'm sure I could use these. :evil:
And WOW, nice textures!!! I will definetly use those

:foodndrink:
-Kyro

Edit: is it just me, or do those shrooms screem Mario? :hubbahubba:


I second that! Perhaps we could fit these in somewhere in Pelagiad Expanded.
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meghan lock
 
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Post » Thu Jun 24, 2010 6:30 am

Wow vurt the ghosts look so next-gen. Could I replace the default morrowind ghost with it?
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Courtney Foren
 
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Post » Wed Jun 23, 2010 11:38 pm

They're absolutely not next gen :D they're 2D billboards so they're not even real 3D, they'll always face you though, which i think is i a fun thing, it works well with ghosts. It's also possible to add hundreds of these without much loss in performance.

No, they would't work as a replacer, for starters there's no death or fighting animation.
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Roddy
 
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