I feel so bad for OCD gamers

Post » Mon Jan 18, 2016 7:42 am

OCD and being a "completionist" are completely different. One is a severe psychological disorder that can destroy your life, and the other is simply a behavioral trait.



That aside, yeah it's pretty intense. I don't think I could play this game without the "tag for search" feature. That single handedly saves it from becoming a nightmare of carefully grinding over piles of stuff constantly.

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kasia
 
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Post » Sun Jan 17, 2016 3:22 pm


Heh, heh. I feel your pain.



Last time I was playing my high level toon a few days ago (she has like ~250 to 300 locations revealed) I had taken some berry mentats in order to work through a location in the "downtown" area (Goodneighbor neighborhood in general). I've been seemingly "all over" that area dozens of times and I still keep getting quests that lead to to discover slightly new things.



So I finished the site I was working on and went back to street level and was making my way along when I see two or three glowing "berry mentat" shimmers ahead of me. I'm in a street with a couple known locations nearby (that I had presumed to have completely explored), I've never seen any obvious clues to additional passageways or hidden areas in any of the locations I've visited in the area, and here are two or three entitites, apparently UNDERGROUND! at street level, and moving around in an area that seems to overlap UNDER several different surface buildings!?



I have a feeling that discovering everything in the FO4 world in game is going to take all of us a very long time.

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Ebou Suso
 
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Post » Sun Jan 17, 2016 5:20 pm

Probably the dumbest thing to get obsessed over, but the third person camera. I always find myself trying to get it right, believing that sometimes its too zoomed in or too zoomed out. Noticing the slightest difference made to it (or so my mind likes to think) will make me spend a good five or so minutes trying to get it back to where I want it, even if there is barely a difference or no difference at all.



Again, sounds like the dumbest thing ever to get worked up over such a small little thing, but sometimes the amount of time I spend trying to fix something that I think is wrong when there may be nothing wrong with it at all; it's irritating. But I can't help it.



That's OCD. Not trying to do every quest possible or picking up every item.

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Stay-C
 
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Post » Mon Jan 18, 2016 3:17 am

If your definition of 'OCD' is to have to pick up every piece of junk in a video game, then count yourself lucky. real OCD can be actually quite debilitating.

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matt white
 
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Post » Mon Jan 18, 2016 3:45 am

I pick up what I need... I need everything.


I want to stick my nose in everything... so I explore everything.

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Jessica Stokes
 
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Post » Sun Jan 17, 2016 8:25 pm


Yeah picking up all of the spoons would make you a hoarder of sorts (I think).



OCD would be more like you wouldn't be able to sleep if you remembered you put a spoon in the knife drawer. Tossing and turning and sweating in bed as you obsess over it. A lot of people over use the word obsessive. A real obsession i can be quite troublesome to say the least.



OCPD can be worse. It can get you committed, a lot of sufferers are complete sociopaths, needing to control even the people around them to make absolutely everything "just so" with no regard for anything or anyone else (in some cases).



OCD is an anxiety disorder, linked to stress. OCPD is a personality disorder, It's who you are.

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Carlitos Avila
 
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Post » Sun Jan 17, 2016 4:58 pm


Agreed - I wish people would stop using psychiatric terms so lightly. I mean, people these days routinely confuse psychopathy (Institute behaviour), psychosis (feral ghoul behaviour) and sociopathy (raider behaviour).


I mean....


Sheogorath grant us sanity!

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Olga Xx
 
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Post » Mon Jan 18, 2016 5:26 am


A Raider could be a Psychopath.

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Pawel Platek
 
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Post » Sun Jan 17, 2016 4:49 pm

200 hours. Level 87. Haven't even done any-more then 4-5 main quests yet. Still got a few locations to discover and clear. Although I can't clear half the locations for some reason. Not only that, but a completion's worst nightmare. re-spawning items... :( Ahhh. And those radiant quests are probably the most annoying. "General, I've got another settlement for you to discover, let me mark it on your map." Oh and, "general, there's a settlement that has some raider issues, here, I'll mark it on your map". On and on and on..... It goes.

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Emily Shackleton
 
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Post » Sun Jan 17, 2016 9:27 pm


I don't think it should really be classed as a radiant quest if you get a new settlement out of it, just my opinion.

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Fanny Rouyé
 
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Post » Sun Jan 17, 2016 10:02 pm


Aww, what a head-twister, mate! :)


I reckon you're right, though - psychopaths have the empathy to fit in anywhere, especially concealed among the unsuspecting and too-impulsive-to-care raiders.


What a wickedly delicious thought. :D

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Rowena
 
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Post » Sun Jan 17, 2016 3:34 pm


Hoarding is either related to or is a quality of life strategy, which stems from the emphasis of a human need and forms the basis of a temperament; aside from being a very effective way to stockpile a sufficient diversity of resources to maximise ones freedom to build "almost anything". As a behaviour, it becomes dysfunctional in social environments which deny the individual sufficient space to store possessions or deny adequate access to knowledge, skills or tools necessary to turn parts and raw materials into something useful. The short answer for me, when stuck in this habit, was to decide what I wanted to build and let the necessary parts come to me in the fullness of time. I still wound up with a lot of junk but at least it was manageable enough to make use of. Ironically, this actually made it a lot easier to let go of stuff that was starting to get in the way because, as it turned out, the most vital raw material for any new project turned out to be work space!



I think you'll find that OCPD is a temperament-specific expression of solipsism. In the broader picture where typicality replaces normality (in terms of valid statistical modes), solipsism (as a family of temperament-specific disorders) is not a question of who you are but how you behave when you assume that your temperament is the only normal temperament (i.e. when you take on the assumption that who you are is the yardstick for "normality"). Of course, being the only person in the world who is "normal" or "right" or "sane" has it's perks, purposively speaking (and statistical absurdities aside). So convincing a person to give up a fundamental assumption that underpins their entire way of life can be a bit like trying to convince a true believer to give up their faith in something they really want to be true. Patting them on the head and telling them they've got a mental illness won't help either. They either use the gesture as an excuse to deny responsibility for their actions or they simply decide that you are the one who is insane, or both, depending on who they're talking to. Either way, their behavioural dysfunction is not corrected. And, because the closest physical process to fit the nature of the problem is cognitive, there isn't much chance of there being a pill for that either.



You can lead a man to reality, but you can't make him accept it.



The idealist/perfectionist variety of solipsists (i.e. typified by the DSM's description of OCPD) tend toward psychopathy not sociopathy (i.e. APD), although the APD criteria in the DSM-5 seem to encompass both sociopaths and psychopaths. So we have two ambiguous groupings with significant overlap which mirrors the same methodological problems in the MBTI. The problem with a lot of what you find in the DSM (especially the methodological mess made by the whole PD-TS approach) goes back to the same kinds of trait generalizations which make the classification systems of both James (philosophy) and Jung (psychology) just a tad ambiguous. The problem, regards Psychology, was that Jung put together his Personality Types in the absence of a rigorous purposive framework - which is why the MBTI (which is really Jung's Personality Types reloaded) makes so little sense beyond its application as a psychological mirror. Of course, one can hardly blame Jung for this any more than one can blame Napoleon for neglecting to call in an air strike at Waterloo. Purposivism, after all, came just a wee bit later with Tolman. Unfortunately, as with the refutation of lumuniferous aether, the profession failed to revisit numerous earlier assumptions in the light of dazzling new facts and, like Michelson and Morley before them, Tolman and Maslow failed to motivate the related professions to re-evaluate all of the ideas built on assumptions contrary to the facts that their research brought to light.



As Jean-Baptiste Alphonse Karr wrote in 1849, plus ?a change, plus c'est la même chose (loosely translating as: "The more things change, the more they stay the same")

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Strawberry
 
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Post » Sun Jan 17, 2016 5:38 pm

The problem to me is that the game's crafting system makes it much more time consuming to sift through your stuff and decide what you need than in other Bethesda games. For example, in Skyrim your character is usually only interested in a few categories of weapons and armor and soul gems--pretty much everything else you're just picking up to sell so you can assign a value/weight ratio and leave everything that doesn't make the cutoff. Whereas in Fallout 4, especially if you don't have supply lines connecting all your settlements, you have all kinds of different resource needs. Have I run out of wood at the drive-in? Have I run out of cloth for beds at Abernathy Farms? Oil for machine gun turrets? What am I going to need for the various gun mods or chems that I want? Then there's extra weapons you pick up so you're not using up all your preferred ammunition or for specific situations, or maybe because you want to arm your settlers better. I'm not a completionist so I've never had much trouble resisting the lure of tedious gathering quests like the shards in Dragon Age or the unusual gems in Skyrim but the problem I find here is it's hard to know what I'm going to need from the loot and you have to weigh the tedium and running back and forth to carry all this crap against the tedium of running around trying to remember where you left behind the oil or glowing fungus you really need right now.

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Emma
 
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Post » Mon Jan 18, 2016 6:21 am

The game is painful for us, but not for the reason you think. I love opening each cabinet and box. And I love collecting everything. The pain comes when I place decorations in my house, and have them all dispersed the next time I come home.

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Mr. Ray
 
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Post » Sun Jan 17, 2016 4:13 pm

The thing I love most about Bethesda games is looking through things to find those jewels of an item type finds. I tend to check just about everything in every place just to see what I find. I guess I love that feeling of finding treasures.


The funny part is I am collecting folders. I started collecting them because for some reason I thought they contained important documents or something. Later I found they were just junk but I can't seem to stop collecting them. I suppose everyone collects something in games like this.


The pain for me in this game is when I am carrying too much to run and having to decide what to leave behind. Sometimes I will sit their for 10 - 15 minutes just trying to decide what to drop.

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Shianne Donato
 
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Post » Mon Jan 18, 2016 6:18 am

Everyone with OCD knows that its really CDO..in alphabetical order like it should be B)

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Chris Cross Cabaret Man
 
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Post » Sun Jan 17, 2016 3:33 pm


If you had been playing Zork and not Morrowind, you would have needed everything (but then again, there would have been a whole lot less of everything). :P

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Eilidh Brian
 
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