Why do weapons not holster?

Post » Sun Jan 17, 2016 11:43 pm

Because:


  • Layered armor

  • Variable body sizes.

At a naive level it is not an unreasonable question.



But anger at why guns don't holster simply indicates a feeble understanding

of what may reasonably have been Bethesda's development priorities.



For the same reasons, I wouldn't expect a mod that 'fixes' this in a hurry either.

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chloe hampson
 
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Post » Sun Jan 17, 2016 11:06 pm


Previous generation game. And also, I'm pretty sure it's due to some limitations on the console. I remember the Bioware folks saying something along these lines, but I don't remember the exact narrative. However it's supposed to boil down to make a choice between other animations and this one.



I can't imagine it to a conscious design choice. It's also a nuisance, since I tend to hit Q and 2 at the same time when being under pressure. And so I'm equipping a weapon I didn't want to equip. No longer being able to see what you're packing at any given moment, can be quite confusing.

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Claire Vaux
 
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Post » Mon Jan 18, 2016 4:24 am

I remember the outrage at Skryim's "floating two handers" (tiny gap between character model and weapon". The consensus was that Beth devs are lazy money grubbers.


We shouldn't pretend like this feature would finally make some people happy.
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Rowena
 
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Post » Sun Jan 17, 2016 7:36 pm

I can understand it annoying some people but it's a none issue for me since I'm usually in first person anyway plus as others pointed out even if they did it some people would still complain because of improper alignment of the weapon and the character or clipping issues so to me seems like it would have been more work for a middling amount of benefit for Bethesda.

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Jack Bryan
 
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Post » Mon Jan 18, 2016 2:06 am

You're kidding yourself if you think this isn't the skyrim engine.
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Nicole Kraus
 
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Post » Mon Jan 18, 2016 3:17 am

Eh, I fail to see, why it should come down to limitations on consoles. I mean, in 3rd person play, whether you see your gun in hand or resting on your back / or side would be roughly the same polygon count, perhaps even less when there is no movement on a holstered weapon. Sure there is a great many variations of guns with all the mods, but they don't have to make all models, only the most distinct features in my view. I am sure, people could settle for that.

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Adrian Powers
 
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Post » Mon Jan 18, 2016 7:10 am

lol ikr

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Lily Something
 
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Post » Sun Jan 17, 2016 8:39 pm

Answer is simple. Bethesda doesn't know how to cod, or at least code this in for the Xbox One and PS4. Who knows, maybe Bethesda have gotten so lax since using the same engine since Morrowind (Isn't Oblivion off Morrowind engine?) days they forgot how to add that part in the game. :P



I hate it. I don't like going in 3rd person view now because of it. Yes I would love to see that sniper rifle slung on my back.

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JUDY FIGHTS
 
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Post » Mon Jan 18, 2016 2:28 am

Not any console restriction in FO4 except the lack of buttons. Skyrim on the other hand was strongly limited by 512 MB.



One issue might be how the weapon on back is handled with mods, is weapon an fixed model, one without baronet and one with? or is it multiple objects put together?

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Abi Emily
 
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Post » Mon Jan 18, 2016 6:10 am

It's a bit of math, but even with dynamic bodies & layered clothing. The solution in a single word: Offsets.

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Unstoppable Judge
 
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Post » Mon Jan 18, 2016 7:24 am

This, you have an bone on back and hip for weapon, this scales with body, ESO has an far better body modification than FO4 and its few issues.

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Kellymarie Heppell
 
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Post » Mon Jan 18, 2016 10:15 am

I play ESO in first person, pretty well all the time. Most people in ESO are third person and claim it's the only way to play. I leave them dead quite often so perhaps they are wrong. Anyway they are very much concerned how they look and it's vital to the game that the armor meshes nicely.



I play F4 is first person as well and I don't care at all about holsters. As it's really a first person game they have not spent as much time on this.

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Naomi Lastname
 
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Post » Sun Jan 17, 2016 11:08 pm



Plus the powr armor working different this time.
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teeny
 
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Post » Mon Jan 18, 2016 9:40 am


You are kidding yourself in believing that Skyrim has physical based rendering and dynamic navmeshes.

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Kaylee Campbell
 
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Post » Mon Jan 18, 2016 2:51 am

In the past weapons were identified by type, 1 handed pistols, 2 handed rifles, etc. each of these types had specific animations (specific file names required) for holstering telling the game where to attach the weapons meshes. So for pistols it would get attached to something like the hip bone with an offset while rifles would get attached to one of the spine bones instead. With the weapon crafting the game might no longer be able to do that and / or the variation of size of the weapons might cause major clipping issues.

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i grind hard
 
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Post » Mon Jan 18, 2016 12:58 am

I hope it appears in patches as one of those "upcoming free features" as I think it is more likely they would delay holstering (to make it smoother or whatever) than outright cut it out.

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Nicole M
 
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Post » Mon Jan 18, 2016 1:15 am



It's multiple objects put together. A mod is already out that let's you mod weapons with any other weapon's mod. Silenced Fatman, brah
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Harry-James Payne
 
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Post » Mon Jan 18, 2016 2:18 am

really hope that Beth doesn't forget the console player's....

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Megan Stabler
 
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Post » Mon Jan 18, 2016 5:14 am

lets see...


they Forgot how to code weapons on backs, & in holsters.


they Forgot what happened in Fallouts 1-3, more holes in this story than George Lucas could ever hope to match.


they also Forgot where dead bodies should be buried.


hmmm... ah, they Forgot how to make Quests complete-able. Been stuck on Brotherhood chain (barely into it) with no advancement.



They DO however remember console players!


-Every time they cash those checks, toast one another, & fall over laughing.

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Lindsay Dunn
 
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Post » Mon Jan 18, 2016 7:50 am

Because they would clip through power armor, they already clipped through regular armor in new Vegas and Skyrim
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luis dejesus
 
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Post » Mon Jan 18, 2016 10:12 am

There's already at least one mod out that frees up additional armor slots. I've done some modding, but not this type, but I imagine that one of those slots could be changed to accepting a weapon. It would then be about whether it's in a location that makes sense and looks decent.

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Add Me
 
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Post » Sun Jan 17, 2016 9:53 pm


If the reason that we can't see "holstered" weapons in 3rd person is due to clipping issues. It would basically fall under the heading of a design decision.



It also would fall under the heading of "damned if you do, damned if you don't".



If BGS were to put this back in, you personally, might not say anything about the clipping, but your voice will be replaced by others who will.

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SUck MYdIck
 
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