Perks in Skyrim?

Post » Thu Jun 24, 2010 7:32 am

I think that there should be perks, but clearly the system in Oblivion wasn't as fun as it looked on paper. I would like if there were multiple ways to learn perks (sort of how you can get perks in New Vegas just by doing actions, like killing insects), such as reading a rare book, learning from a wise master, hitting a certain attribute threshold (like 70 strength + 70 agility or some such combination of attributes or skills).

I agree. And since skills are further reduced, perks will allow for better customization, if there are a lot of them, and also is some of them can negatively impact other skills/weapon types. Perks will have to pick up the slack, but hopefully in a fun and interesting way.
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Latisha Fry
 
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Post » Thu Jun 24, 2010 11:12 pm

But it is just a mere gameplay feature, how do one connect it to a certain game? Sure if the question was if Tes V were to implent the Vats system then I would understand the point of view. Perks however, at least in my opinion, could be elderscrollsnized pretty smoothly. :)

People fail to realize they are already in the game.


Stop asking for them.
Stop saying they shouldn't cross series.

http://www.uesp.net/wiki/Oblivion:Skill_Perks
If that's not perks then I don't know what is. If you want downsides, how about letting the enemy have them too? Isn't that a great suggestion. It would have been good 6 years ago. Oh... It was a good suggestion, and guess what... They added that big disadvantage.
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kirsty williams
 
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Post » Thu Jun 24, 2010 6:48 pm

I'd love to see a system similar to the perks system. The idea of slowly and incrementally improving my character in unique and powerful ways is an intriguing one, definitely. They'd just have to revamp the aesthetics and implementation so that it provides the same benefits while still feeling like a natural part of the universe.

This is like BG2's special attacks, yes?
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Killer McCracken
 
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Post » Thu Jun 24, 2010 2:36 pm

I was thinking a system with perks for a long time. There are three parts.

Skill atrophy
An all fluent system. Without caps or slowing down progress, you can have freedom. "Jack of all trades, master of none" or be the specific class you want.

Which brings(logically the next step):

Dynamic Class assignment
The leading skills will dynamically change your class.

Which brings the third part.
Leveling for classes instead of numbers.

So you become a journeyman of Warrior, then a master of Warrior. The level up screen comes for this promotion and you pick perks instead of points.
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Spooky Angel
 
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Post » Thu Jun 24, 2010 10:38 pm

I think perks would add a tremendous amount of re-playability to the game. Obviously nobody wants to see it done exactly like it was done in Fallout 3, but I trust that Bethesda is going to implement it in a different way.
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Budgie
 
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