Enjoyment of this game fluctuates. Todd Howard killed game.

Post » Sun Jan 17, 2016 9:37 pm


Perhaps they think you don't deserve their attention and they go like oh jesus f christ not that dumb vault dweller again :P



Seriously, just roleplay that you're bothering them. I got used to that and at times actually enjoying the wait.

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Monika Fiolek
 
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Post » Sun Jan 17, 2016 10:50 pm

Setting aside the melodrama, I think Porscha has some good points. Very often, it DOES take too much time for an NPC to come up to speed. That woman at the farm (I won't name her to avoid spoilers) is a good example. Whenever I turn up, she's scratching about in the dirt. I greet her and it takes darn-near forever for her to stand up. Every. Single. Time. Granted, she's doing back-breaking, manual labor and if the roles were reversed, it would probably take real life me just as long, if not longer, to get vertical. And I wouldn't be happy about it, either. Still, it gets annoying after so many game-days to have to wait for her.



Tick-tock, lady, I got things to do.



Funny thing, though. There's a different vendor who I've approached while he's sleeping. He's got a rather eccentric personality and I RP that it's reflected in his waking pattern. I clear my throat and BAM, he literally pops up, like toast out of a 1950s toaster. Doesn't happen every time (usually, it takes him forever to roll off the mattress), but when it does, it makes me laugh. The other day, he was sharing the mattress with someone. I said "Hi", he POPPED up while the other person started to get up simultaneously. My guy ended up balancing on the other person's rear end, like some sort of circus act. Gave me a good chuckle.



Anyway, for most other vendors (especially dedicated vendors who aren't involved in questing or whatnot), I find that pressing X (on PS4) two or three times in rapid succession generally gets me right to Barter. I wouldn't do it until I was familiar with their speech pattern, of course, but once you know with whom you're dealing, it's a good workaround.



With regard to the workshop issues Porscha mentioned, I haven't experienced those specific ones, but that doesn't mean they don't exist. It just means that I, personally, haven't run into them. I have experienced other workshop issues, however. Many of them. The whole workshop aspect of the game needs a LOT of work. Brilliant idea, lousy execution. I hope they'll tweak the heck out of it for FO5.

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Jordan Fletcher
 
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Post » Mon Jan 18, 2016 1:28 am

Ok nobody here is number 1 that title belongs to

Smitty Werben Jaegerman Jensen! he was number 1!!
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sharon
 
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Post » Mon Jan 18, 2016 11:15 am

I can agree with the keys situation. You cannot drop them. Prevent me to harvest xp when expert closed doors auto opens. There are no good reasons why keys cannot be dropped/stashed away, because there are area with the same keys on tables or even in caintainers so if you happens to loose important key, you easy find other ones (I think they also respawns). If someone says, "npc can take the keys and open doors", I say: Let them do that, makes it all more interesting since npc never take quest items or kill important npc (only player can kill important npcs). Knock knock said something interesting; Brilliant idea, but badly executed. That goes for several feature in the game, but I'm kinda used to it, so I will continue play for a long long time. I will continue to play even with all perks done. Going to take a "few months", but aint' in hurry. :-)


Cheers,


-Klevs

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Jessie
 
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Post » Mon Jan 18, 2016 12:12 am

The first and main thing to remember is that the game is a commercial venture. Regardless of the sanctimonious pr statements like "we listened to our players and" or "we do it because we love it" and all the other guff designed to get you emotionally invested in the game, its all about the dollars.


Yes there are issues with the game but its making money hand over fist. The problem the devs (their corporate masters really but lets say devs) have is cost vs return. Do they spend time fixing stuff that would make the game better but show a minimum return? What incentive is there for them to fix, say the op's issues, when they are already making lotsa moolah.


I am positive several of the devs would love to make the perfect game, glitch free and absolute fun. Too bad they really dont have much say in it.


In the end all of the forum posts complaining about this or that are really just needlessly taking up bytes. Most of the issues we are experiencing would have been known prior to release and decisions about what would be acceptable would have been made.


The best way to complain is take your money elsewhere next time, if the recurring issues in beth games annoy you then dont buy anymore beth games. Apart from future dlcs, beth already have your money, you have no leverage. With no leverage you are unlikely to force change.
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Franko AlVarado
 
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Post » Mon Jan 18, 2016 10:38 am


Oh my goodness that would be awesome! They could all be lead by this mighty bunny called Princess Stomper whose battecry is 'FOR THE TODD! FOR THE TODD!' :D



I think FALLOUT 4 is the best rpg by Bethesda yet where it even surpasses DAGGERFALL my favorite rpg of all time. Everything in the game has layers upon layers of intricate detail such as the power armor system, weapons galore with a humongous amount of modifications possible, chem crafting, pre war settlements that can be torn down and rebuilt into new ones and populated with wastelanders, thriving areas like Diamond City full of all sorts of npc characters and quests. A humongous perk system done in such a way it feels like am earning every single one a carefully select. Dialogue system which is more focused, varied and believable. No longer will a good character say something totally against character because of the unrestrained and dare i say unbelievable freedom on the player's side. As for karma being gone am not missing it because am still being judged by my companions when i do something against their morale code in a much direct on the spot manner that tells me right away perhaps i should not have done this i better check myself.

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renee Duhamel
 
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Post » Sun Jan 17, 2016 9:15 pm

I agree the inability to drop keys is annoying, and I've developed a habit of being careful about not picking up keys unless I really have to.



The slow NPCs . . . yes, I agree it can be a bit flustering at times, but I think it is a small 'price' to pay for immersion.



You make a great point about "karma" Hellbishop. In a sense it is in the game in the form of Companions scrutinizing your actions.

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Sweets Sweets
 
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Post » Mon Jan 18, 2016 4:18 am


I have not noticed anything annoying about not being able to drop keys. I did not even know it was not possible perhaps due to me being focused on other areas of the ui.



I think the slow NPCs add a sense of realism because they are not right on top of me all the time which adds to their sense of being an independent personality. Just like in real life i will be like hurry on up over here Nick Valentine while getting a thrill seeing him run to catch up to me. Another great thing is seeing them doing different things like sitting down and or going off to explore a nearby room while i am investigating a room layout etc.



Back to "karma" and companions i find myself acting differently now that i have a companion with me then when i was going solo like when investigating a new building i end up stopping myself from instantly going into loot mode telling myself what the heck am i doing i have no idea who lives here yet that i should be looting them. So companions can be a great morale compass or not depending on whom i am traveling with.

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:)Colleenn
 
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Post » Mon Jan 18, 2016 3:28 am

There are a lot of bugs that the dev should fix instead of handing it to modding community.



Otherwise the game is still playable and enjoyable.

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Eileen Müller
 
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Post » Mon Jan 18, 2016 12:20 pm


It's my experience this has worked out for the best since Bethesda is on a limited time schedule with new DLC content to be made and even newer games waiting to be birthed into reality. So being able to have that leeway of the senses shattering creative excellence of the modding community to fix the countless bugs that crop up helps things on many levels to keep on flowing. So instead of getting the next great game in about eight to nine years we get it in five to seven.

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Gemma Woods Illustration
 
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Post » Sun Jan 17, 2016 8:24 pm

i dont have an issue with it...gives you more of a feel youre talking to real people and not robots

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Kyra
 
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Post » Mon Jan 18, 2016 12:09 pm

I have noticed some things about the game that I do not like.



I have not seen any of them mentioned here.



And yet, for some reason, I do not really care about most of the things I see people being upset about, here.

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Esther Fernandez
 
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Post » Mon Jan 18, 2016 1:29 am

Just because Bethesda have their hands full, doesn't mean they should rely on modders to fix their game. If they really have time issues, I suggest they spend some of those money from their record sale of FO4 and hire some more people. I must say, I am getting tired of Bethesda's inability to fix their own games, and heavily rely on modders to do it for them. Bethesda has lousy customer service in that regard.

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casey macmillan
 
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Post » Mon Jan 18, 2016 6:24 am


Oh god no please.

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Steeeph
 
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Post » Mon Jan 18, 2016 5:00 am

It's not so much which elements of their franchise they change for better or worse, but rather the outdated clunkiness and unresponsive feel of their games on top of all the bugs it comes with. It's not great for people with certain types of OCD. Everything feels mechanical and their animations/physics coding need a ton of work. I'm not gonna go through everything that's wrong. It's never a minor list of issues with their games. Googling "fallout 4 bugs" gives you more results than looking under a stone after it rains. I don't care how many scripts or physics there are tied to entities in the game, there's no reason for a huge list of issues. That means it's time to go back to the drawing board. That's all it is. I really doubt anyone who says their games play like a charm has actually played their games extensively unless they were blind or don't have common gamer knowledge of how things should work and where.





The problem with that is whatever lines of code they've removed or rewritten, there's the ones in-place that serve as a base and still screw up the whole system because they rely on it and are comfortable with it. I would bet it's laziness on figuring out how to make the games they wanna develop actually work if they refreshed themselves.

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Lil Miss
 
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Post » Mon Jan 18, 2016 11:38 am

Indeed. Without the modders, we'd be pretty much totally out of luck there. I agree with the OP and others here that so many of the NPC interactions are seriously messed up and annoying. Would it be so hard to put a little code tag on a merchant NPC so that after you talked to them the first time, they would thereafter stop giving you the same interminable, boring spiel each of the next million times you come to sell something? Nope. And yeah, getting trampled and pushed off the hill by a trader's brahmin while you're starting to try to talk to them... fun stuff.



At any rate, hopefully modders will fix that stuff for us, since the corporation isn't likely to. In the past couple of weeks, I've been fortunate to find mods to fix several onerous perk failure bugs, including Ninja, Killshot, and Big Leagues; remove the deplorable Idiot Savant sound clip, hide cluttering keys and notes in their own sub-sections in your inventory (keynuker), stop Dogmeat's pathetic whining, make the hacking/lockpicking minigames stop boring me and wasting my time, and a number of others that save a player some of their remaining hair. I'm truly sorry for console players, in that regard.

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Ella Loapaga
 
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Post » Mon Jan 18, 2016 11:43 am

Idiot savant sfx is one of the best parts of the game. Especially during slow mo.
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Danger Mouse
 
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