Maxing INT from the beginning will make everything better. More XP equals quicker access to higher SPECIAL or perks, shortening the time investment. And, for a builder/tinkerer kinda build, INT has some great perks. Starting at 10, then grabbing the bobblehead ASAP, will definitely speed progression, and allow you to quickly get your base perks and mix in some combat specializations.
CHA is bit less important in the beginning, so you can afford to sandbag a few points here, and max CHA during your early levels. 6-8 is a good starting point IMO. Maxing CHA will open up new dialogue, get you moolah, and raise your settler limit. But frankly, if you don't mind missing the dialogue options and money, by the time you're ready for large settlements, you can easily have raised your CHA to max. Plus, you could just not talk to people until you're ready.
Dunno what weapon you plan to use, but if you're going melee, then STR 4 will access Blacksmith. Otherwise, STR 3 for Armorer. If you're a serious hoarder, getting Strong Back is pretty sweet.
PER is the alternate, if you're going guns and VATS; 4 will get you access to Lockpicking and Rifleman.
END, AGI and LCK are the dumps, though you'll likely want to raise AGI if you're into firearms, and END 3 opens up Life Giver, which can practically eliminate the need to carry healing items, plus if you're gonna go melee, you'll need a good END.
Based on your post, this is my suggestion:
S: 3
P: 4
E: 3
C: 6
I: 10
A: 1
L: 1
Perks to focus on: Armorer 4, Rifleman 5, Locksmith 3, Cap Collector 3, Local Leader 2, Medic 1, Gun Nut 4, Hacker 3, Scrapper 2, Science 4(for a melee toon use the book to boost STR and swap Rifleman and Gun Nut for Blacksmith and more STR/END).
Spend your early points maxing CHA and grabbing needed perks as they become available, then focus on your preferred combat style. Early game, just avoid most NPCs, ignore the quests and explore, stockpile and level. Once you hit 10 CHA, start doing quests and expanding your network.