So SPECIAL apparently *does* have an effect on dialog...

Post » Sun Jan 17, 2016 10:40 pm

Saw this on the gamefaqs forums, https://www.youtube.com/watch?v=FenmiTKvflA. Spoilers for the Brotherhood of Steel questline..



Specifically, look at the dialog options at https://youtu.be/FenmiTKvflA?t=1m (6 INT) and again at https://youtu.be/FenmiTKvflA?t=3m24s (10 INT). One of the dialog topics changes from "Never Heard of Those" to "Actuator Knowledge".



The thing is, there's no indication that this dialog topic is tied to INT. It just... changes. And that's probably true for any other dialog option affected by our stats... if there are any. I mean, this can't be the only option that our INT changes, but I guess there's no way to know all of the options changed by INT (or any other stat) until the Creation Kit comes out. Has anyone identified any other conversation options that changed with different stats?



Bethesda, you sneaky bastards.

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Pete Schmitzer
 
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Post » Sun Jan 17, 2016 10:11 pm

Here is my surprised face


:yawn:



It's not surprising they did this TBH. Many people have been asking for years to make SPECIAL checks and the like invisible.

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Laura Cartwright
 
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Post » Mon Jan 18, 2016 2:57 am


I'm just shocked that I've never known this until now. Especially with how much this forum (myself included) complained that our stats didn't do anything in dialog... of course, those complaints might still be valid if this only happens like a few times. I'm suddenly really curious to learn just how many dialog options change based on our SPECIAL. Probably nothing from perks, at any rate.

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Zach Hunter
 
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Post » Sun Jan 17, 2016 9:43 pm

I thought everyone knew this already.



Another example is when you first meet Father. If you have a high charisma, you can ask questions, but if you don't you don't even get to ask the questions in the first place.

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X(S.a.R.a.H)X
 
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Post » Mon Jan 18, 2016 9:21 am

Nice little details.



I guess my character was too dumb to level with Ingram. lol

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Dalia
 
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Post » Mon Jan 18, 2016 12:05 pm

This is one of the things that New Vegas did better than Fallout 3 or 4. The good old days when conversations didn't have 4 different options and most meant the same thing. Where you can tell what effect your SPECIALS and perks had on the conversation like [Intelligence]......... or [Math Wrath].........

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Claire Lynham
 
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Post » Sun Jan 17, 2016 9:25 pm


Was waiting for someone to say this. Ehh, nevermind.



Fun fact: the original games invisibly removed, replaced, and added dialog options based on your stats as well.

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ShOrty
 
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Post » Mon Jan 18, 2016 1:04 pm

Then we get the geck we will see how common it is.

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meg knight
 
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Post » Sun Jan 17, 2016 10:19 pm

I wasn't aware that people didn't know this. High Charisma can open up a lot of dialog options throughout the game that aren't available with lower Charisma. There are several other instances of the Intelligence attribute opening up alternative dialog options as well. Pretty much any time you're in a conversation about some highly technical topic, a high Intelligence character will have different dialog options than a low Intelligence character. The dialog with Magnolia is another example. I met her way earlier (with lower Intelligence) in my second play through than I did in my first. When I met her with my first character she made some comments about me seeming like a very Intelligent guy and how that was kind of lacking with a lot of the customers in the Third Rail. I met her way earlier with my second character and she didn't make these comments. The dialog options differed a bit, but not significantly.



It affects other areas of the game too. For example, in the Last Voyage of the USS Constitution, a high Intelligence character can fix most of the faulty components rather than having to venture out to find replacement parts. Higher Intelligence also decreases the number of word choices when hacking terminals. A low Intelligence character is going to have quite a few more potential choices than someone with 11 Intelligence.

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Victoria Vasileva
 
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Post » Sun Jan 17, 2016 10:22 pm

I have, on different play throughs with characters with varying SPECIAL stats and perks. Quite a bit actually iirc.

I'm quite curious how anyone who'd consider themselves observant, and who's done more then one playthrough whilst roleplaying different characters, would have failed to notice it.

But you're right. We'll need the creation kit to figure out the extent.

I really disliked that. If the character I play is smart enough to get certain options, then I should be smart enough to figure out the things that character would say. I don't need nor want a game to hold my hand and tell me that a speech check is because of this or that. I don't even like it when a game gives me an indication (like a discolouration) when something is a speech check. In my opinion: the less handholding, the more roleplaying.

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darnell waddington
 
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Post » Sun Jan 17, 2016 11:22 pm


Lol, you've got to admit though, it's easy to see why the devs would opt to highlight stat-affected dialog when so many people didn't even notice it was present in this game. In my defense, my characters have usually picked completely different dialog options along with having different stats, and I don't remember the differences in dialog options I never picked. :P



I think my eventual stealthy sniper character is going to be an uncharismatic idiot. More points to put into PER, AGI, and LCK.

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ladyflames
 
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