power armor: sort of lack luster in mods

Post » Mon Jan 18, 2016 12:35 am

Ok, I highly doubt I am the only one that thinks this but out side of a few mods (head lamps, and the jet pack) the power armor doesn't really feel well modible most of its mods are just armor and seeing as the thing is already a walking tank why not make it feel more like a freaking tank.





power armor mod suggestions




the power armor has a few cool but useless mods (tesla), so how about add some mods that make sense for a walking tank armor.




hand mods



weapon system


info: add a weapon slot to the arm, this slot over rides the grenade or melee function of your main weapon depending on what it is loaded with. ( melee is left hand only as you hold weapons with right) as a bonus if the player is unarmed these sub systems work as their main weapons, allowing hte person to dual wield.



weapons/ melee



ballistic fist


info: melee attacks use 3x .45 ammo dealing the damage of 3 shots from a combat rifle +melee damage + power armor damage, if target dies from hit they will be gibbed.



hooked ripper


info: upon melee do high limb damage +chance to disarm target



hydraulic fist


info: attaches a complex hydraulic system to the fist, that gives it enough force to shatter power armor.


note: has a 50% chance to out right destroy power armor parts making this mod a must have for taking on heavy power armor units.




weapons/ ranged


note: if put on right hand is used when you are unarmed in power armor, if put on left hand is used with grenade key, holding the key will fire it until let go.


reloading: all wrist weapons are reloaded by removing their ammo from a small port in the back of the hand, be it a box of .38 ammo, flamer fuel, or a fusion core.



suggested right hand


info: work better as a main weapon or sub if main weapon runs out, I see most power armor players using a heavy weapon so these are generally lighter weapons.



wrist minigun


info: loaded with .38 ammo, has a small 40 round box.


damage: 8


accuracy: low


fire rate: same as a minigun



wrist flamer


info: a micro flamer which allows the user to burn anything in front of them. has only 20 fuel though.


damage: 10 + burn


range: 60


accuracy: pretty high arcs at 45.


fire rate: really high



wrist laser


info: loaded with fusion cells the wrist laser, fires like a laser musket, holding upto 4 charges. the wrist laser does the most damage of any suggested right hand weapon but at a cost of damaging the part it is on by 5point if fully charged.




suggested left hand


info: these weapons do more damage and would work better replacing the grenade s thrown.



wrist rocket.


info: loaded with 2 rockets, this exposed weapon system allows the user to fire smart rockets at enemies, these rockets will lock on to heat signatures.


damage: 150


ammo: 2


note: a dangerous mod as if the part is destroyed it will explode dealing 50 damage to the power armor user and 25 damage to each none destroyed part.



grenade lobber


info: loads with 3 frag grenades, works the same as a standard grenade difference being that it has 1.25x range and fires in a 3 grenade burst.




riot shield


info: a quick deploy roit shield when used protects the user from all none laser fire (glass doesn't stop lasers) untill it is destroyed, unlike other parts this has to be repaired separately, its advantage is it has 1000 HP in completely protects the user from all threats, though it does limit the user to one handed weapons while active, grenade key toggles only on left arm.






Torso mod suggestions


only one here, in the theme of weapons


micro rocket pod


info: places 2, 4 round rocket pods on the power armor, requires a targeting visor will automatically fire at any hostile deemed a threat by the user.


use: enter vats, sellect rockets you now have 8 free 100 damage attacks. must reload at a power armor station and requires 16 rockets to reload.

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Genocidal Cry
 
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Post » Mon Jan 18, 2016 3:36 am

I mean, sure, I don't know if integrating those types of things is feasible with how they made the game's code.


I would not turn them down, but I think making them work smoothly could be a challenge



I do think the mods for power armor need some more interesting and varied systems. But within reason.



Helmet


- Night sensors, replace the lamp with toggle able night vision, same as the scope, stealthy and effective


- Underwater lenses, allow clear vision underwater, niche, but great for a diving suit build.



Arms


- enhanced melee damage, all the current mods are for unarmed damage only, which is strange given you can't use unarmed weapons normally


- Slim wrist, allows unarmed weapons to be wielded, but at the cost of other mods.


- wrist launcher, causes grenades to fire faster, travel farther, and explode on contact


- recoil dampener, allows greater weapon stability


- Power conduit, increases damage of energy weapons at the cost of core health


- auto loader, increases reload speed dramatically



why are there no arm mods other than unarmed?



Legs,


- leaping servos, allows the power armor to jump much higher (ap cost?), add to both legs and each normal jump allows you to preform an impact landing on even terrain. cheaper and more accessible than jetpack, but obviously not a jetpack, and incompatible with vented legs.


- underwater propulsion, allows jetpack like movement in water, much better with both legs modded


- Heavy servos, move faster when encumbered, having both legs allows you to move at near unencumbered speed, but at an ap cost like strong back 3, reduces ap cost when taken with the perk



torso


- Kinetic transfer shield, causes the torso to take X% of damage on behalf of the limbs, the torso has so much more hp, and yet the limbs take all of the damage, I wish I could transfer that damage to the torso that can take the beating instead of the delicate limbs.


- Overclocked reactor, move faster, walking, running, all movement is boosted but your power core drains faster as well.



(All pieces?)


doomsday protocol, when the piece of armor with this mod is broken it creates a mini nuke like explosion that damages all nearby enemies, great for companions who are going to break the armor anyways.

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BlackaneseB
 
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Post » Mon Jan 18, 2016 10:08 am

Oh i love tesla. Takes care of little bugs while gathering eggs :D

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Add Me
 
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