Are damage stats accurate?

Post » Sun Jan 17, 2016 11:53 pm

Meaning all damage stats in general for any weapon. If a gun is at 30, a melee weapon is 50, and a grenade is 150 does this mean that the gun does as much as a grenade after 5 shots or the melee weapon does the same exact amount after 3 hits? So this damage stat is completely universal in the game? Or does the stat apply to certain types of weapon categories separately?
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KRistina Karlsson
 
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Post » Mon Jan 18, 2016 11:36 am

Should be the same across the board, but remember that you have to adjust for DMG resistance. So if a dude has DR20, 5 shots from your gun till only do 50 dmg total, while one hit from a grenade will do 130 and 3 hits from a melee weapon will do 90.

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Nathan Barker
 
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Post » Mon Jan 18, 2016 10:08 am

Ah thank you. Also on an irrelevant note what platform do you play on?
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ladyflames
 
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Post » Mon Jan 18, 2016 7:47 am

The grenade does more against armored targets.
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A Lo RIkIton'ton
 
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Post » Mon Jan 18, 2016 1:25 am

Also note that grenades and explosive weapons do splash damage to other enemies in their radius, so they can potentially do a LOT more damage if you have multiple bogeys.

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Laura-Lee Gerwing
 
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Post » Mon Jan 18, 2016 2:42 pm

Armor does not work like a straight reduction in this game.


It is scaled to the damage,


if armor = base damage the reduction is 50%




so for 50 vs 150 damage



an enemy with 50 armor takes 25 damage from the first attack, and ~112 from the second


an enemy with 100 armor takes ~16.6 damage from the first, and ~90.3 from the second


an enemy with 150 armor takes 12.5 damage from the first, and 75 from the second



In theory, an enemy with 5000 armor would take 1 damage from the first, and ~4.4 from the second.

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Marine x
 
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