The famous "Big Boy" Legendary Fat Man mini-nuke launcher. I have had other weapons with the legendary property of this weapon (shoots two projectiles), and they displayed the proper amount of total damage in the weapon stats. For those of you that don't know, this property adds a second projectile (but only depletes ammo supply by 1) to your damage. The second projectile is at base damage only, and the overall damage is the average of the two projectiles. However, on the Big Boy the damage display isn't any higher than a regular Fat Boy, or only by a few damage points. Fat Man: 1837 Big Boy: 1875 It should be MUCH higher, shouldn't it? Or is there some math voodoo particular to very high damage weapons I'm missing.
Also on these launchers: making the MIRV modification shows the damage dropping to very low levels. On a normal Fat Man the damage is 37, MIRV mod on the Big Boy is 75. Again, much too low. IIRC MIRV fires 8 projectiles in a spread...and I know it does a hell of a lot more damage than 37 each!