We all know that dialog that's not player centric, that allows for creativity, character development and world building is a horrible thing these days. There's a "Tell me where to go and what to kill, everything else is filler" attitude going on.
We all know that dialog that's not player centric, that allows for creativity, character development and world building is a horrible thing these days. There's a "Tell me where to go and what to kill, everything else is filler" attitude going on.
You kinda said it yourself man, that's exactly the problem, because for as much room as Beth rpgs have for you to roleplay the dialogue in this game restricts you way too much, therefore ruining that immersion. It's literally impossible to not contradict the dialogue/story/scripted character interactions with ALOT of character archetypes that were perfectly playable in previous games. (To be fair they still are, you just have to make a conscious effort to ignore a bunch of stuff to get immersed)
It really doesn't matter to me either way, I'm fine with either dialog option.
There is no way they are going to add to the dialog this go around, best case is DLC will not have voiced actors so we have more then 3 yes choices and 1 no choice, or 1 persuasion chose.
This is like the core of a rpg imo. And you are right OP it is broken. But I don't expect it to change for the core of the game, I do hope it differs for the DLC though.
LOL.
they wont change the Dialogue on a DLC or on a patch, is how it is now. Learn to live with it till the next game. (is that bad, could have been worst.)
I think it's too late now. Most likely possible to come in story DLC - if there's any, of course.