Why X-01?

Post » Mon Jan 18, 2016 9:58 pm

Faction paint is restricted to 1 model of PA each (each of the 4 factions = each of the 4 models, raider not counting), plus the Atom Cats paint is only for T-60 and X-01 cannot get Winterized for some reason
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Jessica Raven
 
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Post » Mon Jan 18, 2016 7:25 pm


Good to know. Would not be shocked if that changes in one of the DLC.

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Chris Johnston
 
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Post » Mon Jan 18, 2016 8:32 pm

Don't forget singlehandedly developing cures for ghoulism and FEV mutations once we've gained the ability to become these things ourselves!


As for the paint jobs, each set of armor only works for certain factions. As in, I can cover a T-45d with Minuteman colors, but I can't put those same colors on a T-51b or X01, which support Railroad and Institute paint jobs respectively.
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Marcin Tomkow
 
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Post » Tue Jan 19, 2016 4:41 am


Which logically makes less sense than the X-01 existing the Commonwealth at all, as far as I am concerned.



Also, I would not want to turn into a super mutant. Just saying. They do not seem like the stealthy assassin types.

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Scott Clemmons
 
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Post » Mon Jan 18, 2016 5:29 pm


Honestly I like what we got as far as this stuff goes. It always irked me in FO3 and NV that you had to take these specialty perks (Power Armor, bullet weapons, laser weapons . . . really? Like shooting a laser beam is THAT much different than shooting a ballistic rifle!?).



It is true that the result of these design elements were to "force" players into more specialized builds, which in my experienced tended to mean that I never experienced other builds. I like that there is more flexibility on some of these things and that as you proceed down any given Perk column you get a bit of a variety of stuff unlocked. My current toon is level 68 and if I hadn't been able to just hop in Power Armor and use it cause I need a skill like in FO3 or FONV, I would not have invested before and probably wouldn't invest later either. Maybe if I did a new playthrough I might got that specialized path.

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Laura Ellaby
 
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