Of these legendary effects which would you choose?

Post » Tue Jan 19, 2016 1:10 am

I'm pretty happy with my current kit:


Mk5 Ballistic Weave armored Courser suit and Fedora. Nice balance between simplicity, buffs, and lightweight.



1. Big Jim, a legendary pipe wrench with 20% chance to cripple legs. I found this by like level 3 and since my toon is not a melee focus I only carry a melee as a backup. I've seen a lot of legendary melee weapons, but I keep coming back to this one. Again nice tradeoff between base damage, weight (only weighs 2.5 if I recall) and buff effects (everything can have its legs crippled I think, even things without legs?)



2. Def Leppard II: legendary incendiary shotgun fully modded (short ported barrel, drum mag, recoil stock, reflex sight, range is like 29, but does ~215 damage!



3. .45 Plasma Infused rifle, also thoroughly modded. Fairly light weight, reflex sights for intermediate CQB, damage buff that effects everything . . . sure it is only an extra +15 or something, and the weapon only does base of 90 but for VATS or just plinking it works well.



4. Empty and used for miscellaneous stuff I want to experiment with.



5. Empty, same.



6. Freezing Gauss rifle with long recon scope: one shot one kill on all but the highest tier of mobs. damage is 485 + 25 of freezing. Multiply that by sneak and most things go down quick.



7. 10 bottlecap mines


8. 10 molotovs (weakish but work well on some mobs it seems [bugs, raiders, ferals)


9. 10 frag grenades (slowly stockpiling plasmas and when I have about 50 plasmas I'll start carrying 10 of those instead and sell the frags I find).



0. Jet Fuel: I've made so much of this stuff now! At one point I had about 300 of it stockpiled and sold off all but about 50! There is always plenty of [censored] and plastic in the Wasteland!


-. UltraJet (disappointing that there is not a "Psycho UltraJet" but meh . . .)


=. Stimpacks



At level 50 and higher, that kit right there allows you to defeat virtually anything. I may also carry some of those mirelurk cakes or some of the other light food items (iguana on a stick, or crispy squirrel) to top up health when I've taken a small amount of damage. Mutant Hound chops, always try to have 2 to 4 of those on hand.



For a long time I was toting around the heavier high HP food items (Deathclaw steaks, Mutt Chops, etc.) but with ~200 stimpacks which I barely ever use, it is really unnecessary load. Some of the ones that buff AP are useful.

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Penny Courture
 
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Post » Tue Jan 19, 2016 12:55 am

You're talking about THE serum, yes? The cure for our friend out in the Glowing Sea? For a minute I thought you meant Vault 81 and thought... WHAAAAAA?



No endurance, no strength. I just throw bombs and am charming and intelligent. Oh... and I carry lots of guns. :)

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Avril Louise
 
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Post » Tue Jan 19, 2016 7:59 am

Nope, there is yet another serum.^^


You get an endless supply of it, if you help a certain lovable maniac get revenge on his family. :D

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Cameron Wood
 
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