Things the Settlements system should include~

Post » Mon Jan 18, 2016 10:18 pm

Hi,



without wasting any time here is what i think about this system and what it should include.



Adding the same command menu from Fallout Shelter .


Assigning settlers to different Categories "Farmers - Guards - Traders - Scavengers - >>Minutemen<<" Their names should change to the section the Player assigned them to .


The option to change their uniform/clothes - weapons - armors by selecting each settler from the command menu like in Fallout Shelter .


The option to ask Preston for Quests and not getting them like if Preston is giving the orders . I mean comon whos General here ? "See if you can help this settlement" What is this ?


The option to send the >>Minutemen<< to help Settlements in needs instead of the Player. The fail or success ratio depends on the group The Players Send "Random Minutemen - Companions".


making Shops matter:-


Clinic : Settlers might die of disease if The players ignore having Clinics.

Bar : Happiness .

Restaurant : Happiness + Healthy food decrease Settlers from becoming sick .

General Stores : Happiness + increase trading with NPC Caravan which increase income for the Players .


Adding travelers from the Waste to pass by the Settlements "Which should increase income" .


~~~~~~~~~~~~~~~~~~~~~~~~~


-Settlement should affect the main quests.


-The option to train Settlers to become strong Minutemen soldiers by sending them to the Castle.


-Build mode similar to the Sims build mode rather than the Minecraft idea.


-Physics based for placement + Scrapable trash piles.


opinions ?

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Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue Jan 19, 2016 12:10 am

I would re-post this with a "pole" option. Best way to get accurate feedback :goodjob:

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Strawberry
 
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Joined: Thu Jul 05, 2007 11:08 am


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