Hi,
without wasting any time here is what i think about this system and what it should include.
Adding the same command menu from Fallout Shelter .
Assigning settlers to different Categories "Farmers - Guards - Traders - Scavengers - >>Minutemen<<" Their names should change to the section the Player assigned them to .
The option to change their uniform/clothes - weapons - armors by selecting each settler from the command menu like in Fallout Shelter .
The option to ask Preston for Quests and not getting them like if Preston is giving the orders . I mean comon whos General here ? "See if you can help this settlement" What is this ?
The option to send the >>Minutemen<< to help Settlements in needs instead of the Player. The fail or success ratio depends on the group The Players Send "Random Minutemen - Companions".
making Shops matter:-
Clinic : Settlers might die of disease if The players ignore having Clinics.
Bar : Happiness .
Restaurant : Happiness + Healthy food decrease Settlers from becoming sick .
General Stores : Happiness + increase trading with NPC Caravan which increase income for the Players .
Adding travelers from the Waste to pass by the Settlements "Which should increase income" .
~~~~~~~~~~~~~~~~~~~~~~~~~
-Settlement should affect the main quests.
-The option to train Settlers to become strong Minutemen soldiers by sending them to the Castle.
-Build mode similar to the Sims build mode rather than the Minecraft idea.
-Physics based for placement + Scrapable trash piles.
opinions ?