Changing the player's face texture in-game

Post » Sat Jun 26, 2010 2:11 am

Howdy,

I'm trying to figure out a way to change the player's face at a certain point in the game to make it look different for a quest-related reason (basically, adding a tattoo). At the moment I can think of two possible ways, but I'd prefer to just be able to have it switch to a different texture. Currently my thoughts are:

1. Use an amulet/ring/tail/something to add it the tattoo (but this has the drawback of having that thing in you inventory)

2. Make the player a "vampire", but alter the vampire textures so that the face just gets a tattoo added to it (unsure if this is even possible. Haven't look yet)


What I'd prefer to be able to do is just switch the player's race to one with the tattoo, or even better, script in a texture change for the current race. Does anyone know of any way to do that? (using OBSE or something else perhaps)
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Marnesia Steele
 
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Post » Fri Jun 25, 2010 4:29 pm

Seems the vampire method won't work. No actual vampire texture to alter, just the facegen stuff changed.

Now trying to think of a decent method to add a clothing/armor object for the tattoo.


If anyone knows a way to change the face texture instead while ingame, that would be really, really helpful.
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claire ley
 
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Post » Sat Jun 26, 2010 2:33 am

AddDecal command?

Though I think you'll need two versions of your character - pre and post - and swap them out. There's Live and Corpse versions of a few characters in the CS list (and thus the game), so maybe they ran into certain problems by switching stuff and went that route instead?
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Kanaoka
 
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Post » Fri Jun 25, 2010 2:12 pm

AddDecal command?

Though I think you'll need two versions of your character - pre and post - and swap them out. There's Live and Corpse versions of a few characters in the CS list (and thus the game), so maybe they ran into certain problems by switching stuff and went that route instead?


I don't think that it is possible to switch the player out. Any other character that would work for, but I don't see it working for the player.

Do you know what the AddDecal command does? I've just done a search for it and am having trouble finding any info on it (apart from the fact it exists)
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Beulah Bell
 
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Post » Sat Jun 26, 2010 4:53 am

Unfortunately no. I saw it in the list of commands extracted from the EXE. I'm assuming it's like anything else - you need an ID and a Target, and maybe the game automatically puts it in the right place? Like when you use AddItem to call in a Ring, then EquipItem to have it equipped, it automatically goes on the target's finger because it's pre-established in the mod as a Ring.

Decals, as I understand it, are usually the blood splatters that appear during a fight, so I'm assuming you make your tattoo texture and specify it as a Decal. Then again, I'm not seeing any Bear textures with a blood stain, and those are usually the ones I see with a blood decal applied (can't really recall seeing it on anything/anyone else).
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ZANEY82
 
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Post » Sat Jun 26, 2010 4:26 am

Ok, going through the extracted Effects folder, there's a texture for the blood and such, including the floor symbol Martin draws at CRT when you go to Paradise.

It's listed as MQRitualDrawingRef and is assigned as an Activator in the CellView Interiors (most likely so when you step into the area Martin asks if you're ready to go). The area itself covers much more than the actual image covers, so I'd imagine the texture is preassigned to that Activator pad.

However, that Activator isn't listed in the main window. Odd. I was hoping to find the ID of the texture and see if I could call it up from the console.
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Emmanuel Morales
 
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