They lack emotion.
However news shows that emotion should be coming, I hope they mean in the way of realtionships.
Basically there are two key relationships:
-Player to NPC
-NPC to NPC
"-Player to NPC" is perfectly suitable as it is now(if only disposition was a wee bit more dynamic).
But the latter is irreverent, if a character is killed in some random feat of anger, by whomever, the killed character's family should be affected.
If it were to happen in real life, who would simply go, "All well he is dead, better get back to reading my book." NO ONE! If Bethesda can just craft this relationship factor into the game I think we all agree that the game will be better.
Let's hope they do not fall into the perverted curse of trying to appeal to the little perverts by making "Player to NPC" too in depth if you know what I mean.
What are your thoughts?