StartConversation

Post » Sat Jun 26, 2010 3:53 pm

having a bit of trouble getting this command to work

in the quest the player talks to someone, then an NPC is enabled nearby and needs to track down and force start a conversation with the player

script currently looks like this, attatched to the quest

scn MISHq4scriptshort talkedtorifBegin GameMode	if talkedtorif == 0		MISHrifref1.startConversation Player MISHrif1	set talkedtorif to 1	endifend


basically, sets a variable to check if the command has happened. the actor is enable elsewhere, and should walk up to the player and initiate the conversation. but he doesn't. help pls?
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Emily Shackleton
 
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Post » Sat Jun 26, 2010 9:15 am

StartConversation tends to be finnicky - I'd recommend using a Find package instead.
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Alexandra walker
 
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