My 2 cents on Fallout 4 and the future of TES.
Poison said, at the top of this page
I'm going to add that Fallout 4 has the worst and most repetitive quests I've ever seen in a game.There's almost no depth in them; as well, there's no depth in the dungeons. There are no dungeons! Only buildings more or less in ruins. No more underground metro, leading from a place to another one. Caves are just small holes in the ground, bunkers are 2 room locations with a little unrewarding quantity of loot. There is no more surprise, like Skyrim had got me used to. Yep, the world itself is fascinating, charming enough, but there's not the grim atmosphere of Fallout 3 anymore.
Today I had an intensive run on the witcher 3. I still don't find the story very interesting, but damn it! There are long and diverse quests, with multiple choices leading to different consequences!
Why have they been completely ignored by Bethesda? I've quoted Poison's post because I'm almost sure that TES VI is going to inherit the poor quest writing and scripting present in Fallout 4. The problem is not going to stop to the dialogue wheel, the voiced protagonist or even the almost inexistent rpg component!
I really loved Skyrim, but reading many comments here in the forums I understood that TES V quests and rpg mechanics were far less deep than in Morrowind and Oblivion, so I guess this is the direction Bethesda has decided to take for their games. This worries me a lot.