Official: Beyond Skyrim TES VI #69

Post » Tue Jan 19, 2016 1:37 pm

This thread is soon to be deceased, so I guess I'll just wrap up my personal thoughts on Wild Hunt...


It's a fantastic game. There is no way to deny that. However, it is a very different game than TES. Yes, they are both 'Open World RPGs' but that's like saying both Halo and Call of Duty are 'Multiplayer focused FPSs'. There are some rather superficial philosophies and inspirations which can cross between them, but they aren't remotely the same game, and they shouldn't be looked at in that way, because it diminishes both.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Jan 19, 2016 6:51 pm



Some rather dramatic up-scaling is rather necessary to return some lost dynamics, however. Diseases don't really mean much if you're never more than a day from town, and systems like Banks, Travel mechanics and environmental distinction only increase in functionality as the game world gets bigger. As it was, even the Witcher was too small to make Banks useful.


The problem lies in characters, because Bethesda adds a little life to as many people as possible (especially in Skyrim, though they may have gone too heavy on the 'little' side of things). As the world gets bigger, the number of characters has to increase, meaning more work to give them any life. This is where games going for straight scale fall flat, with Assassins Creed, Wild Hunt and Dragon Age being filled with lifeless, non-interactive drones that might as well be cardboard cutouts.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Tue Jan 19, 2016 2:49 pm

I don't think people were every saying that The Elder Scrolls video games and The Witcher 3: Wild Hunt are the same video games, I never did. Other than it's a open world RPG video game, that's about it.

User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue Jan 19, 2016 6:58 pm

An area two or three times what Skyrim offered would be great, but other things could also help. For example, it's really easy to get diseases cured in the games. Potions are all over the place, altars offer free (or extremely cheap in Morrowind's case) curing in every city, and so on. Skyrim even has an ingredient with cure disease as the first effect. Bringing back needing to pay to use a shrine (and upping the cost) and making cure disease potions rarer and more expensive would go a long way. Making the effects of disease stronger would also be a good idea. I can run around in Skyrim and have no idea I'm diseased until I get to town and somebody tells me I look sick; the effects just aren't strong enough to notice.

User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Jan 19, 2016 12:06 pm

My 2 cents on Fallout 4 and the future of TES.


Poison said, at the top of this page



I'm going to add that Fallout 4 has the worst and most repetitive quests I've ever seen in a game.There's almost no depth in them; as well, there's no depth in the dungeons. There are no dungeons! Only buildings more or less in ruins. No more underground metro, leading from a place to another one. Caves are just small holes in the ground, bunkers are 2 room locations with a little unrewarding quantity of loot. There is no more surprise, like Skyrim had got me used to. Yep, the world itself is fascinating, charming enough, but there's not the grim atmosphere of Fallout 3 anymore.


Today I had an intensive run on the witcher 3. I still don't find the story very interesting, but damn it! There are long and diverse quests, with multiple choices leading to different consequences!


Why have they been completely ignored by Bethesda? I've quoted Poison's post because I'm almost sure that TES VI is going to inherit the poor quest writing and scripting present in Fallout 4. The problem is not going to stop to the dialogue wheel, the voiced protagonist or even the almost inexistent rpg component!


I really loved Skyrim, but reading many comments here in the forums I understood that TES V quests and rpg mechanics were far less deep than in Morrowind and Oblivion, so I guess this is the direction Bethesda has decided to take for their games. This worries me a lot.

User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Tue Jan 19, 2016 5:02 pm

That's all for this one. New one up in a few minutes.

User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Previous

Return to The Elder Scrolls Series Discussion