First time playing Morrowind

Post » Tue Jan 19, 2016 6:35 pm

Hello,


i recently aquired Morrowind and have some questions before starting.


I have installed 2 mods so far, one graphics mod (the complete overhaul) and the Morrowind Cope Patch. Are there any other Mods that are necessary? (mainly for bugfixes etc, i dont want gameplay altering mods on my first playthrough)



In Oblivion and Skyrim I liked to play a combination of Thief/ Fighter and tried to create something similar



Race:Dunmer


Specialization:Stealth


Mainabilities: Block, ENchant, Illusion, Light Armor and Long Blade (do they work with the sneak critical bonus? or is it better to go for short blade)


Secondary abilities: short blade, armorer, sneak, security and Athletics


Birthsign: Thief



is this build alright or would you recommend alterations?


I dont really need a godlike character, but i dont want to make a complete [censored] skillbuild either.



kind regards

User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Tue Jan 19, 2016 11:24 am

Greetings Stefan, and Welcome to the Bethesda Forums.....



https://www.google.co.uk/search?q=fishy+stick&espv=2&biw=1366&bih=667&tbm=isch&imgil=zrdbhkN6ZMazjM%253A%253BopbFVI4K2u8yJM%253Bhttp%25253A%25252F%25252Fsteamcommunity.com%25252Fsharedfiles%25252Ffiledetails%25252F%25253Fid%2525253D194495234&source=iu&pf=m&fir=zrdbhkN6ZMazjM%253A%252CopbFVI4K2u8yJM%252C_&usg=__TEopXen4mEIjzWhk_ptpHvqM-vY%3D&ved=0ahUKEwjJ_5-ViY7KAhVLbRQKHb-9BwkQyjcILA&ei=fU2JVonNHcvaUb_7nkg#imgrc=2trJWnC8TwItPM%3A&usg=__TEopXen4mEIjzWhk_ptpHvqM-vY%3Dk



Thief / Fighter - like a rogue?



The only alterations I would make is maybe making sneak a major rather than a minor

User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Jan 19, 2016 9:34 am

Sneak is kinda meh imo. Illusion has invisibility spells which work just as well, and mysticism has spells for teleacnsys for thievery. I'd recommend going with more magic, I find it more fun.



Short and long blades are great weapons, short is better if you aren't going to have high strength as they don't weigh as much. Also good because you can get a few of them with different enchantments for different situations.



And while the birthsigns don't really matter very much i'd go with either the lady or the lover, they give you a lot more benefit. The lover especially will give you great agility which is necessary to hit.

User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Jan 19, 2016 4:31 pm

I think you should know that Morrowind is completely different when it comes to both attributes and skills at least for what Skyrim has since the game has a different game engine than the previous games.



Oblivion, on the other hand have some attributes and skills e.g acrobatics, blunt, armorer in common with Morrowind.



AFAIK long blade isn't something you choose for a thief character, instead it's for a bounty hunter or similar when playing a stealthly charcter (you can choose the agent class in the tutorial or view what each class has in attributes and skills).



It depends how fast you want level up and http://www.uesp.net/wiki/Morrowind:Classes can read more about what each class provides in attirbutes and skills.

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue Jan 19, 2016 5:38 pm

^ While Short Blade could be more "fitting" for a basic rogue-like character, you can as well use Long Blade too. It's good for Dunmer because of the racial buff. Short Blade would strike faster, but Long Blade is just as good if you want to use it. It's usually not recommended to pick two weapon types, but since you are a beginner it might be good coverage, since there's no knowing what kind of weapons you're going to find. :)



I agree with Kingofscruff that Sneak should be a major skill. Even with major skill bonus, it's pretty hard to Sneak on anyone, or anything, at start. Prapare to pay for training and/or practicing it with Rats, Mudcrabs, Scribs and stuff first. Those critters are least likely to see you. Sneak also levels relatively slowly, so the start for your career as an unseen individual might be a bit slow. :)



I don't consider other mods to be necessary; Code Patch patches most flaws. But I think I'm one of the least picky players, so take that with a grain of salt. :P



Also, you aren't able to enchant anything special without buffing Enchatment to incredible heights, so, unless you are only willing to be a good item recharger, or enchant some minor utility items, you don't do that much with the skill.



You might experience your character to be a bit of a challenge to play at start. It's significantly harder to get that kind of character started in MW than it is in Oblivion or Skyrim. I wish you good luck and patience in your journey! :)

User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Jan 19, 2016 6:36 pm

In all honesty, I've played 103 Hours of Morrowind, and I have only touched the Imperial Cult quests, reallly xD



On another (and completely off-topic) note for Stefan, my dear NPC wife, Borgakh, says "May Malacath bless you as you crush your enemies into the dust and ground them into nothing"

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Tue Jan 19, 2016 10:38 pm

Hey guys, thanks for the numerous answers.


I am not completely unfamiliar with how Morrowind works ( i did some reading).


I picked enchant, to get some extra intelligence to boost my magicka (i dunno if i will need it tho dont know how much the illusions spell cost)



my Roleplaying goal looks like this: sneak in, kill a guy with crit, finish the rest with fighting (or fleeing using illusion magic)


If its hard at beginning i dont really mind, as long as its possible to beat the game with it.


So far I considered making sneak a main perk and kicking out short blade (maybe for a perk that boosts hp?)

User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Tue Jan 19, 2016 3:26 pm

Perks doesnt exist in either Morrowind or Oblivion, perahps you mean to raise your skill a bit.



You might want to create a constant effect (CE) fortify health enchantment, but it's hard to do it by yourself in-game. Of course you can go to an enchanter, which isn't cheap I can tell you.

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Tue Jan 19, 2016 8:11 am

Yah, skills =/= Skyrim's perks, they only determine how good you are in the skill. You don't get any "bonus talents" with them. Buut I guess you knew this already, and it's just the choice of words. :)



Yes, the game is completely possible to "beat" with any build really. Or not really, since there's so much to play. :laugh: You shouldn't consider beating the game, just enjoying it. It has tons of content, and it has a really slow tempo compared to Oblivion and Skyrim. The stories in Morrowind aren't so Hollowood movie-like, action-packed, but slower, and it's at its best if you like to read a lot of dialogue, take your time and think things through. :)



I recommend you deliver that package you get at start. The guy you end up giving it to has pretty good notions about what to do in the game. And how to even relate to the game, even. :)

User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Jan 19, 2016 7:46 am

You could review my not so modern http://deadlystream.com/forum/blog/36/entry-85-my-modern-morrowind-build-guide/#commentsStart. I wrote it for my friend a couple of years back and it is basically a bunch of copy and paste private messages and other copied information that I gathered over the years. I plan on making a new one with Tamriel Rebuilt and Morrowind Rebirth but for a first run almost everything you need is linked through the guide page.

User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Tue Jan 19, 2016 7:31 pm

I would advice you to not use mods for your first playthrough not even the graphics overhaul but the forumites would probably beat me to oblivion for giving you an advice against mods. Anyway don't worry about bad builds in this game. It's so badly balanced that even the crappiest build would become godly at some point.

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Tue Jan 19, 2016 8:10 pm


You don't know this forum very well if you believe that is true. "Begin without mods" is the standard advice almost all of us have given new players for years. The only issue on which most of us ever differ is when to start adding mods. Some of us will advise the new player to play one game all the way through before adding mods. Others will advise the new player to add mods as they discover things they want to change, even if it is a first game. :)

User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Tue Jan 19, 2016 9:45 pm

I read these forums from 2011 Pseron so i have seen my fair number of ''attacks'' from the pro mods members. Don't forget that back then, Skyrim forum had hundreds of people logged in, quantity against quality as i see it. Of course things are better nowadays, with fewer members quantity lost it's ground but still. Maybe i am a little prejudiced from back then? Maybe. :ermm:

User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Tue Jan 19, 2016 11:04 am


Well see, when I say " for years" I am going all the way back to 2002. I'm not just speaking of what people might have said about Skyrim. I think what you will hear in this forum and in the Oblivion and Fallout 3 forums is that new players should play the game first.



I don't remember these attacks you speak of. I won't say they didn't happen, just that I don't recall them. What I mainly remember is actually the opposite: I remember people bashing mods. After Skyrim came out there was more than one person who asserted that all mods were cheating and that people who used mods were cheaters.



I guess this is a lot like a traffic accident, where one witness tells the police the driver wore a red coat and another witness tells the police the driver wore a blue coat. You saw attacks from pro-mod users and I saw attacks from anti-mod users. :)



Anyway, I apologize for the tone of my first sentence. It came out wrong. Sometimes I think language has a mind of its own. Words will occasionally not capture the meaning or the feeling I intended.

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Tue Jan 19, 2016 11:18 pm

Fair enough haha. :D

User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Tue Jan 19, 2016 2:08 pm

Welcome to Morrowind. I agree with PW that the best advice is to play a while before adding mods, but bugfixes are okay for a first playthrough. The only mods that I find necessary for Morrowind are the Morrowind Code Patch and MGE XE (necessary for me because I play on a widescreen HDTV and Morrowind does not have native support for that). The versions of both of those that come with MGSO are outdated, so you may want to consider updating them if you have not already.



While I don't consider MGSO at all necessary, it sounds like you have installed it, so I will point out the http://www.gamesas.com/topic/1541166-morrowind-overhaul-sounds-graphics-30-thread-7/thread, which has a list of 14 bugfixes in the OP.

User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Tue Jan 19, 2016 8:54 am

One thing that hasn't been mentioned is the Unofficial Patch. The Code Patch and Unofficial Patch are two different things that fix unrelated things. The Code Patch fixes engine bugs and makes a handful of modernizations, while the Unofficial Patch fixes things like broken quests and scripts along with a ton of typos and text errors, like instructions telling you to go east when you need to go west.

User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Tue Jan 19, 2016 10:40 pm

Wasn't the Unofficial Patch replaced by the Morrowind Patch Project (MPP)? Last I checked, standard recommendation for new players was the MCP and MPP. The MPP fixes literally THOUSANDS of dialog, placement, and quest errors and various other details, while the more recent MCP fixes several engine issues which were previously considered unfixable by the Unofficial Patch (UOP) or later MPP.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am


Return to III - Morrowind