...to convert Oblivion's DirectSound to OpenAL via a soundcard?
Based on research I've been doing, a huge portion of Oblivion's performance issues on modern technology are due to Microsoft getting rid of DirectSound after Windows XP. Because of this, Oblivion forces the CPU to render sound, taking up processing power.
My understanding is that it is possible to get your hardware to convert the sound into OpenAL, making it the same (or close) to how it would be with just using DirectSound.
TL;DR does anyone know how to emulate DirectSound on modern soundcards? I have an ASUS Xonar Essence STX if that helps.