Hello!
I've been having a weird crash since the start of my game. Whenever an object gets disabled, such as by opening the console and disabling an object I clicked on or if a game script disables a reference object, the game will crash when I save. The save file will not be corrupted and if I load it back, I can save normally again.
Since it does not happen often and the save is never corrupted, I didn't mind. But it is indeed getting annoying when I am in a situation where I have to save often. This is a new problem I've never experienced since the last time I played in around 2008. I do remember that I sometimes had to disable references via the console window and could save without problems. In case it may be related, I always save on a new slot and I delete my previous saves once I get to around 100-150. In case the game crashed because I had too many saves, I kept 10 save files and tried to disable an object and save. It still crashed.
Using Wrye Bash, I tried the "Remove Bloat" function but it says that the save game has none. I checked the OBSE logs and noticed nothing wrong.
What's also strange is that saving with a disabled object crashes sometimes on a vanilla Oblivion and will always crash on a modded setup. Has anyone ever heard of an issue like this?