Tamriel is a land that can rarely claim it has peace, and when it can, it's usually uneasy, at best. With the High Elven Aldmeri Dominion of Sumerset Isle still in power, never has this ever been more true. Their quest for political and magical domination has scarred the landscape of several countries and dissolved its fair share of factions and political parties. They had made some uneasy alliances out of the Khajiit of Elswyer and the Wood Elves of Valenwood in the past, but those certainly didn't last for long. All nations feel that they must defend themselves from the Aldmeri Dominion, while the Aldmeri Dominion feels they need to put all nations back in their place.
Only one faction seems to thrive off the chaos that this has caused, and that faction is the Dark Brotherhood. Having found itself back to its old glory with its even older traditions, the Guild of Murder hasn't seen a day go by without several contracts being brought to them. Travel has been perilous with the mistrust and suspicions from the governments of the various provinces, though, so several murderers within the guild have found themselves doubled, tripled, even quadrupled up for protection. Despite this, though, the Brotherhood has continued to keep their eyes everywhere...but whose eyes are upon them?
This game is set 50 years after the events of Skyrim, focused on the going ons in the Dark Brotherhood. The Brotherhood has risen back to power, with its traditions back to the way they were in Oblivion: the Black Hand, the Five Tenets, and of course, the Night Mother. Ranks certainly have grown in 50 years, with several sanctuaries being made and rebuilt all over Tamriel, but they are still small, with only veteran members in them. New recruits are sent to the Dawnstar Sanctuary in Skyrim, it being the most populated and most hospitable. While it is in Skyrim, most members in that sanctuary are still sent to other provinces of Tamriel, as there are just too many contracts for the other sanctuaries to keep up with.
Characters should be of the ten playable races in the game, and no others. I advise against any of them being brooding, anti-social creatures of the night, but of course also suggest they not be completely-innocent souls, as well; after all, murder is the name of the game, and cold-blooded murder, at that. I highly suggest reading through this thread first before making a character sheet, if you haven't already, as I agree with almost everything said in it. I will NOT be accepting vampires or werewolves, as I find the grind the story down to a halt at times to suit their special needs. At minimum, I require the following to be in a character sheet:
Name:
six:
Race:
Age:
Birthsign:
Physical Appearance: (can be an image, but a paragraph or two should also suffice)
Personality:
Skills: (pick a few, but not a lot; characters shouldn't be good at everything right off the bat)
Backstory: (include upbringing, events of first murder, and decisions behind joining the Dark Brotherhood)
Equipment: (weapons, armor, etc. Don't include legendary or heavily-enchanted equipment)
Spoiler
Race: Khajiit
Age: 40
Birthsign: The Steed
Physical Description: Standing shorter than most from his race, his fur is a dark-brown with jet-black stripes running along his sides and back. The tip of his left ear is missing, and he has a long scar down his left eye. His green eyes always seem to hold a happy expression, as does his lips, always curled to show his pointed fangs glinting in the light.
Personality: Typically upbeat and happy, he likes to talk with his fellow family members. Slow to anger, he is fearsome when his rage does show. He gets focused on tasks given to him or of his own making, and will not stop focusing on it until it is done, though he will acknowledge outside communication.
Skills: Archery, Sneak, One-handed
Backstory: Born in the city of Dune, located in the kingdom of Anequina in Elsweyr, J'Skar seemed to be just an ordinary Khajiit cub. When he was young, he was known for always having a charming smile across his lips. As he grew older, though, he would get himself in trouble a lot. He liked to sneak around the city, getting into places he shouldn't have. His favorite hobby was to scale the tall walls and roofs to snipe at birds with his bow until the Aldmeri guard caught him. He would always laugh when he was taken back to his home, despite at how angry his parents got. Fed up with him, his parents kicked him out of the house, and he shrugged it off. When caught raiding an Aldmeri storehouse for Moon Sugar so he could make his next meal, however, it was quickly decided that he should be exiled from the entire kingdom.
When escorted to the city limits by Aldmeri guards, J'Skar, allowed to take only a bow, some arrows, and the clothes on his back, had a smile on his face like it was no big deal. The Altmer felt that he was insulting them, so one held him by his arms while the other slashed at the left side of his head with a sword. The result was him losing the tip of his ear and a deep gash under his eye. The guards let go of him, leaving him to die without checking his condition, and for the first time, the happy Khajiit felt rage flowing through him. He slowly got up to his feet, drew his bow, then let an arrow fly expertly into the back of one guard's neck, unprotected by his helmet. He ducked behind a rock, leaving the other guard to run past it, making him an easy target for his next shot. J'Skar took some time to admire his kills, watching the blood pour onto the sands of the desert, and he started to purr. He didn't make it too far before the bloodloss and the heat got to him, and he felt that he was at his end. He was approached by an Argonian dressed in black at his most desperate hour, however, and she saved him from certain death. From that day forth, he had become one of the Dark Brotherhood's most prized snipers, and he felt nothing but loyalty to the family that saved his life, and allowed him to take the lives of others, especially the Altmer that cast him out of his home land and left him to die.
During one of his first contracts, he was paired with a newcomer; an Argonian female named Kud-Neeus. They talked while heading to the target, and found out that her parents had been killed, and she was searching for their real killer. He felt for her, and they were paired for a few more contracts after that. He fell in love with her when he was sure she wasn't just using her illusion magic to charm him, and in a year's time of them dating and killing together, they were wed. Kud-Neeus changed her name to Kud-Skar, and whenever together with his wife, he would always purr.
Equipment: Two longbows, arrows of varying types, a sharpened steel dagger, black leather armor, a wedding ring, and a contagious smile.
If you have any questions or think I forgot something, then feel free to ask. I haven't worked on this for almost two years just to tell you, "I don't know!"