Combat Zone RemovedUnfinished Content

Post » Wed Jan 20, 2016 1:39 am

What do you guys think about the unused audio from the combat zone, and how it was intended to be used? I was thinking about modding this in myself,


though perhaps this is something beth will be adding in themselves in an update, since they said they'd be continually improving the game


as opposed to merely fixing bugs. What do you guys think? Are there any of you already planning to mod this in, or do you think it's safer to wait


and see what beth does?

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Jaylene Brower
 
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Post » Wed Jan 20, 2016 4:20 am

I've made very few guesses as to what the future DLC could be, but I firmly think that the Combat Zone is going to be finished. When you get Cait as a companion, Tommy talks about how he's going to take some time to turn the Combat Zone into something more than a den for Raiders. My guess is that this was probably intended to be in the original game, but ultimately got cut to meet a deadline. It's far too 'deliberate' of a location to serve no purpose other than providing a context in which to recruit Cait as a companion. One of the main things that this game lacks is any kind of competition or gambling or betting or anything like that. The Combat Zone is clearly a great location to integrate something like this. You could place bets on fights, or participate in fights. There could be a quest involving throwing a fight or something like that. There's a lot of potential in that location.



I'd say the same for the Third Rail in Goodneighbor. When I first arrived in Goodneighbor I basically assumed that there was going to be some backroom gambling somewhere. The Third Rail seems like an obvious location for it.

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Alister Scott
 
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