I don't like fallout4, it got old really fast.

Post » Thu Jan 21, 2016 2:08 pm


/theinternet

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Rachael
 
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Post » Thu Jan 21, 2016 3:25 pm



This is why I love Bethesda games. They pretty much cast you out into the world and let you do what you want. And they let players mod the games to their heart's content.




Seriously, I love how they don't hold your hand.

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Kelly Upshall
 
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Post » Thu Jan 21, 2016 2:13 am

Oh! I agree! Play as you like. I just don't understand it.



Spend $60, play the game in a week and then spend the next month complaining about it until I can spend another $60 on a game that I can complete in a week and then complain about for a month.



I guess I like to get my money's worth.

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Ilona Neumann
 
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Post » Thu Jan 21, 2016 1:13 pm

I really need to play my Melinda character. I keep playing people that are nothing like me.



I like Melinda 'cause she sarcastic and doesn't give a flyin' fig. She'd probably get along great with McReady.



I just can't stop playing the hero. Gideon is boring, but at least he gets the job done.

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glot
 
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Post » Thu Jan 21, 2016 4:30 am

there are a lot of types of under armor.
Play it in VATS, instead of as a shooter. Only way I play.

I have payed for about 100 hours. I have never even used an explosive round. I may never use one. But if I did, it would be because I sought it out. choice.
You maxed out INT and are complaining about gaining XP too fast? That is what high INT does.
Most of your complaints seem to be based around seemingly not understanding the game.

Given that he is a monster, both literally and figuratively, I don't see why he can't be convinced that dying is the best option. This is but one optional way to go about Virgil- I didn't take that route (or really even delve into it enough to see it as one), because that's not my characters MO. He was sent explicitly to kill Virgil.
Some people like the darker parts of the game. If that isn't the type of character you are playing, then why would you pick that way to play?
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Verity Hurding
 
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Post » Thu Jan 21, 2016 1:31 pm


Game difficulty is always a balance. However, playing a Gimped Character is just as valid as playing an Uber character. It is all in the choices you make. You can either choose to go after all the stuff that makes your character stronger, or you can build a character that is going to be challenged by the environment.



Looking at in another way, it takes real skill to take on the wasteland with a gimped character. Or you can remove the need for player skill and build a super powerful character.



The game is all about choices, make the choices that help you achieve the goal you want, but you can't make the choice to be the strongest character and have all the challenges you want. You need to find the balance and build your character to that goal.

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Rachael
 
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Post » Thu Jan 21, 2016 11:04 am

This feels abit to judgy for me. We all devour content in different ways. Doesn't mean we do not have as much fun with it as you. As you said you don't understand it, which is fair, but why do you feel the need to comment on it?

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Ezekiel Macallister
 
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Post » Thu Jan 21, 2016 1:06 pm

Very true. Didn't mean to sound judgy. I just don't understand it. Doesn't mean that it isn't perfectly valid and enjoyable for those that do.



Honestly, didn't mean to sound like I'm judging. Just trying to understand and obviously failing miserably.

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Natasha Callaghan
 
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Post » Thu Jan 21, 2016 9:22 am

I see that posted a lot, but makes absolutely no sense to me. FO3 had good rpg elements......................for about 50 hours till you hit the level cap and became a god. At 80 hours in FO 4 I'm nowhere near as powerful or multifunctional as I was in 3. At 80 hours, only reached level 39, which means only 39 of nearly 300 perks and levels. How in the world is that less roleplaying? At level 39 I have to think real hard when I get a perk point. None of my special is at 10, and none of the perks I have chosen except one or two that only have 2 levels are maxed out. I think k you guys saying this stuff are just baiting people, have never actually played the game, or crazy
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Alister Scott
 
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Post » Thu Jan 21, 2016 2:17 pm



Maybe..


Maybe its because you simply got bored of fallout games. That, once in your life, you'd had some adventure in a game that felt surreal, maybe that moment cannot be recreated, maybe youve gotten used to bethedas roleplaying games to the point where you have a strategy that works in a similar way to the other games they make, maybe the "magic" you once felt for these games has aimply up and left you.


Since fallout 3 basically introduced me to RP when it released at my age of 13, i felt the same 2 weeks after fallout 4 release... But thats the reason why. I simply know the bethesda fallout universe extrememly well and how to maxamise esch character, even with a modified system, so.. The fun died down rather quick for me (still 6.5 days gameplay time.. Atleast.)
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evelina c
 
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Post » Thu Jan 21, 2016 5:58 am

the long time fans are the ones that confuse me the most. It's not like this is the first FO game beth made. I could see them being up in arms as details of 3 came out. They had to watch as 3rd person became optional, turn based was scrapped, the game went from 80% rpg, 2o% adventure to 30% rpg, 30% fps, 30% adventure and so on. Had to be difficult. But that was 7 years ago. And based on how much more successfully 3 was over the first two, did anybody really expect Bethesda to change direction?
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Dustin Brown
 
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Post » Thu Jan 21, 2016 11:18 am

Well it is the Internet and i might be reading to much into it. So i sound abit judgy aswell.

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Laura
 
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Post » Thu Jan 21, 2016 2:37 pm

OP, the problem with Skyrim (without mods) is that there are no rewards for anything you do, therefore there is no point to doing anything at all. All game content in Skyrim is less than what you can create yourself. Therefore, there is no reason to do anything in the game world except craft your own stuff. Once that is complete, game over (and it doesn't take long at all). Bethesda really screwed up Skyrim, unfortunately, because the one thing you never do in a game design is create a design with lack of rewards for players. This is especially true for RPGs. The character would be asking themselves, "I could go out and explore to find things, but anything I find is less than what I can make, so why should I risk my life for nothing?" You can see the problem by reviewing the various items in the Creation Kit and checking their stats against each other as well as against what you can create yourself. The world is beautiful, but that's about all. That's why Skyrim gets old really fast for many players.



Bethesda addressed this in Fallout 4, thankfully, and went back more to their original design where playing actually offers rewards. The stuff you can make is also available for enemies or just random stuff laying in the environment, so there is a very good reason for the character to explore and risk their lives doing so.



As for character builds, you chose to make your character OP even if it meant going against a specific character concept you were supposed to be role playing. Bethesda, and any other RPG designer, has to incorporate content that allows for a wide variety of character archetypes, not only ones that you might prefer. This means that players CAN choose options that violate character concepts, but doing so automatically means they are not role playing and thus defeating the intent of the entire game design. It isn't "gimping" your character, but role playing a specific concept and keeping choices within that concept. For example, if your concept is a stealthy character that relies on misdirection and indirect confrontation only when needed, you are not going to be running around in Power Armor.

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Emilie Joseph
 
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Post » Thu Jan 21, 2016 12:03 am

1st time Fallout player. Loved Oblivion and Skyrim. But I kinda feel the same as OP. When I put my measley 40 hours (compared to that one guys 400+ hours) and then all of a sudden grt two missions conflicted to each other and bugs pop up so I cannot progress in the game anymore, and have to resort to finding the right save to go back to, or restarting over completely, like that makes me want to throw the towel in. Who even makes a game where it's possible to end your game at a certain point without any influence by the player? It's ridiculous and drives me crazy.
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Emilie Joseph
 
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