Also remember, DA2 only had about 8 dungeon layouts. By the time I was halfway though I knew the pathways of them all.
And then people complained about that. So Bioware made 10 unique and huge zones for Dragon Age Inquisition so people wouldn't be upset that it was all the same. What did the people do then? Complained that it was to huge and to little to do, sigh. Fans are only getting in the way of developers sometimes.
The many fetch quests didn't help either. The MMO style of play also didn't help. You have to grind in DAI for mats. A single player game, you have to grind. And the loot tables are all [censored] up. So it's a lot of grinding (for mats for armor). That, the PC UI (8 slot limit), the environmental barriers (like hills you are forced to run around, inviable walls, leveled gated zones) and the combat are what people complained about the most.
One person's "grind" is another person's "earned it"/"put in the effort".
And not sure what single player has to do with it - large percentages of single-player CRPGs I've played over the decades have had some level of "grinding" in them - for XP, for gold, for loot....
FO4 is good. DA2 svcked. Not a good comparison.
Bioware has lost me with DA 2 and ME 3. The tagged on multiplayer didn't help eiither. The FedEx quests as I like to call them, are also a Bethesda speciality. But unlike Bioware games, Bethesda games are usually heavily modded after a period of time. That's the main reason why they still see my money. Other than that, I bought kickstarted games such as Pillars of Eternity or Divinity Original Sin. DA:I didn't peak any interest after reading professional as well as user reviews.
Now this is true. I think of Mass Effect a lot while playing FO4.
Me too. But more so Mass Effect 2. I think it's because I spent all of Mass Effect 1 learning about my team, exploring planets and really molding Commander Shepard into the galactic hero I thought he was. That completely was thrown out the window in Mass Effect 2. Shepard was working with the enemy, he consorted with crime bosses and killers, his trusty allies were now affiliated in the same life, exploration was played down and shooting was played up.
Shepard was no longer me. He was on his own mission with a mind of his own. The same thing can be said for your protagonist in Fallout 4.
When did this happen to you?
I had some gunners fall face first of off their little highways a few times is the closest I can think of.