Does Fallout 4 remind you of Dragon Age 2?

Post » Thu Jan 21, 2016 12:43 pm



Also remember, DA2 only had about 8 dungeon layouts. By the time I was halfway though I knew the pathways of them all.
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Loane
 
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Post » Thu Jan 21, 2016 1:34 am

And then people complained about that. So Bioware made 10 unique and huge zones for Dragon Age Inquisition so people wouldn't be upset that it was all the same. What did the people do then? Complained that it was to huge and to little to do, sigh. Fans are only getting in the way of developers sometimes.

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Breautiful
 
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Post » Thu Jan 21, 2016 1:09 pm

The many fetch quests didn't help either. The MMO style of play also didn't help. You have to grind in DAI for mats. A single player game, you have to grind. And the loot tables are all [censored] up. So it's a lot of grinding (for mats for armor). That, the PC UI (8 slot limit), the environmental barriers (like hills you are forced to run around, inviable walls, leveled gated zones) and the combat are what people complained about the most.

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Stu Clarke
 
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Post » Thu Jan 21, 2016 5:16 am


One person's "grind" is another person's "earned it"/"put in the effort".



And not sure what single player has to do with it - large percentages of single-player CRPGs I've played over the decades have had some level of "grinding" in them - for XP, for gold, for loot.... :shrug:

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Sian Ennis
 
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Post » Thu Jan 21, 2016 3:21 am


Not even close OP...

Smaller Map? Is that a joke? Seriously. I've got over 200 hours in, and have yet to see everything. When I hear people say this, I am just stunned and just assume we are playing different games. There are so many locales, and vertical spaces (highways, rooftops, etc), that are thoughtfully interlocked, that it is amazing. I realize those who say this haven't really done all that much in game, based on my in-game experience which appears to be completely divergent.

Running through the same locations? OK, so some things interlock. I fail utterly to see the issue here. Like I said, in over 200 hours I have yet to feel like I'm tramping over the same ground.

Enemy spawns are actually well thought out, whether it be tunneling mole rats and radscorpions, or ghouls that emerge from vents, or from under tables, etc. A far, far different experience than the parachuting blood bags of DA2.

As to your last comment, I honestly don't have a clue as to what you mean, and will just take your word for it. It apparently isn't an issue to me.

I admit, I did not like DA2...at all, and will leave it at that since it's not the real focus of this thread; and as critical as I may be of some aspects of FO4, (my issues are trifling), it is a far superior game in content, crafting, quests and side quests, combat, encounter design, exploration, map size and depth, (and even holds its own in storytelling), than DA2 could have ever dreamed of being.

TL;DR: No, not even close. They aren't even on the same plain of existence. Not a good comparison at all.
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Fluffer
 
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Post » Thu Jan 21, 2016 1:00 am

FO4 is good. DA2 svcked. Not a good comparison.

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roxanna matoorah
 
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Post » Thu Jan 21, 2016 1:07 pm

Actually I'm getting a major borderlands vibe more so than dragon age 2. Fallout 4 feels to me an open world borderlands game set in the fallout universe
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Robert Devlin
 
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Post » Thu Jan 21, 2016 1:58 pm


Bioware has lost me with DA 2 and ME 3. The tagged on multiplayer didn't help eiither. The FedEx quests as I like to call them, are also a Bethesda speciality. But unlike Bioware games, Bethesda games are usually heavily modded after a period of time. That's the main reason why they still see my money. Other than that, I bought kickstarted games such as Pillars of Eternity or Divinity Original Sin. DA:I didn't peak any interest after reading professional as well as user reviews.

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Naughty not Nice
 
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Post » Thu Jan 21, 2016 2:12 am



Now this is true. I think of Mass Effect a lot while playing FO4.

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Hearts
 
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Post » Thu Jan 21, 2016 8:02 am



ME3 was pretty good until the end.......where you learned that the choices you made across all three games meant nothing and was unbelievably lame to boot.
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Quick Draw
 
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Post » Thu Jan 21, 2016 12:56 am


Me too. But more so Mass Effect 2. I think it's because I spent all of Mass Effect 1 learning about my team, exploring planets and really molding Commander Shepard into the galactic hero I thought he was. That completely was thrown out the window in Mass Effect 2. Shepard was working with the enemy, he consorted with crime bosses and killers, his trusty allies were now affiliated in the same life, exploration was played down and shooting was played up.



Shepard was no longer me. He was on his own mission with a mind of his own. The same thing can be said for your protagonist in Fallout 4.

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HARDHEAD
 
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Post » Thu Jan 21, 2016 8:22 am


Same here. Garrus is on of my favorite video game NPCs, and hearing his voice so much makes me wish they had found a major character for his VA to voice as opposed to being just background pvssyr. Was also neat to hear Thane's voice coming out of Kellogg....just without the Drell gurgle.

OT: Just...NO...OP.
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Roberta Obrien
 
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Post » Thu Jan 21, 2016 3:22 am

When did this happen to you?



I had some gunners fall face first of off their little highways a few times is the closest I can think of.

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Ross Thomas
 
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