Went on killing rampage, now what?(Spoiler)

Post » Thu Jan 21, 2016 9:39 pm

I feel like the game is over more or less now. I geared up with power armor and murder every person I could find in the Institute except for 3 indestructible children and a naked man who runs away from me. So I got banished from the Institute and I don't know what to do next. I was under the impression there were Institute quests and main quests. Is there another storyline I am unaware of because this ending seem very underwhelming. Everyone in the Institute is dead, the RailRoad is all dead, I'm level 62 and maybe 200hrs in with settlement building. Is the game now over?



Am I a big [censored] for complaining a games story is over after 200hrs of play? I got 2 years worth of play out of Skyrim and if there is a PS4 version I might pick it up again.






What do I do now?

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Antonio Gigliotta
 
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Post » Thu Jan 21, 2016 9:28 pm

so are the settlements getting attacked by synths now?
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Adriana Lenzo
 
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Post » Thu Jan 21, 2016 5:45 pm



I don't know. I didn't see any when I was at Sanctuary. But then again it is my smaller settlements that usually get hit the most



I actually loaded a previous save. I thought about it and realized that I would rather cheat up to the lvl272 I think is the max, then start stripping the resources from them once a month. I men if the main story is over and I'm more or less walking around in god mode anyways I might as well squeeze the game for all I can.

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Curveballs On Phoenix
 
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Post » Thu Jan 21, 2016 5:05 pm

There is four factions in the game and each faction has its own main quests and side quests. One faction makes a big entrance in the game after a certain main quest. The other is the Minutemen. No matter what you do without cheating, the Minutemen will always be available to end the game. Using console commands to setting Preston Garvey to non-essential can screw you over if you killed everyone else and want to get to the ending.

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jessica breen
 
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Post » Fri Jan 22, 2016 12:35 am

I'm always perplexed when I encounter someone making claims that indicate they honestly believe they have "finished" it. I suppose what is one person's "fun replay" is another person's "tedium" . . . but you did ask "is it over?" so I do feel it is warranted to point out that: based on my experience with the game, totally in the ball park of 400 perhaps 500 hours (I leave Steam offline and I have not tabulated total hours played across all characters for several weeks, since I was very near 300 hours) it is inconceivable that you have "done everything there is to do in the game."



Now granted, much of what there is "to do" is, when considered as individual actions, observations or experiences, relatively inconsequential if not esoteric. However, when these thousands of "things to do" are taken in the aggregate, and considered as elements in possible permutations with varying themes of play or character builds, the aesthetic possibilities are virtually limitless and even the functional possibilities are quite large in number.



Every time I shelf a particular character and start over, I experience different things in this game, ranging from such mundane things as: noting an entry way, stairwell and passageway that allows me to get to an unmarked location I had never accessed before; encountering an NPC I had never encountered before; exploring an alternate theme of interaction with an NPC; exploring the effects of various companions in different play styles; exploring perks I had never taken before; exploring underwater; exploring as much as humanly possible an entire area, meaning TRULY looking at every visible portion of a small portion of the land from every possible angle . . . and finding stuff that had been laying there all the time but which I had just tromped passed dozens of times . . . and then realizing that Bethesda did this with this entire map . . .



If you really feel "it is done" then no one should presume to instruct you otherwise. But it almost seems you are feeling more 'lost' than 'over it' and wondering aloud "Is there more to do?"



I would say, if a particular character is feeling "done" then archive the save files, reroll a new toon witha new concept and play a different way. Mods are not necessary to simply change playstyle dramatically. Ideas:



1. A 10 INT build


2. A 10 CHAR build


3. A 10 END build


4. A 10 PER build


5. A 10 Luck build


6. A 10 AGI build


7. A 10 STR build (that does not use heavy weapons or power armor since those are so obvious).


8. The myriad of "builds" that lie in the spaces between those extremes


9. A build that makes no use of settlements whatsoever


10. A build that makes no use of firearms or lasers whatsoever


11. A build that relies on non-lethal force as much as possible (syringer)


12. A build that relies on stealth and melee


13. A build that relies on luck and perception


14. A build that has an agenda of some sort (e.g., hates BoS, or loves BoS [and makes a beeline to do ALL of their quest first and without doing ANY others . . . or just replace "BoS" with any other faction, or with "No Factions")



Just off the top of my head . . .

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Charlotte Buckley
 
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Post » Thu Jan 21, 2016 11:35 pm

You finish the game with the minutmen or brotherhood.


BoS questline will kill off the railroad but has more quests. MM is mostly one quests.



http://i.imgur.com/6uZjBUr.png


they forced me to attend to an board meeting.

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flora
 
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Post » Thu Jan 21, 2016 12:15 pm


You do realize that you will be forced into board meetings by the Minutemen and Brotherhood. Discussions about changing policy and governing the Commonwealth all require board meetings. This is why the hero usually disappears after saving the world or kingdom. Either by leaving or changing into their secret identity.

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Nick Tyler
 
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