buff the Minigun in 1.3 please

Post » Thu Jan 21, 2016 4:53 pm

sorry for making another topic i just made one earlier but can u guys please take a second look at the Minigun damage ?



assault rifle does 78 damage ( 5/5 commando perk + powerfull automatic receiver )



Minigun does 21 damage ( 5/5 Heavy Gunner perk + Triple barrel ) - it should be ~ 40 with some better accuracy

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Yvonne Gruening
 
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Post » Thu Jan 21, 2016 6:11 pm

yeah... mini is just NOT threatening... at all... I think we can built a more powerful assault Rifle.... need a Minigun that have an "UMPH" to it...

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Paula Rose
 
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Post » Thu Jan 21, 2016 4:44 pm

I don't think Bethesda has ever changed weapon damage in patches unless it was to fix an unintentionally bug. Seems to me they made it this way for a reason.
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Jhenna lee Lizama
 
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Post » Thu Jan 21, 2016 4:37 pm

If the reason was "So the minigun svcks and nobody wants to use it" then RING A DING!

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Nienna garcia
 
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Post » Thu Jan 21, 2016 2:03 pm

I think the whole problem with the mini-gun is it's available soooo early in the game - when you first meet the minutemen!



It's not an effective enough weapon. If I'm out expecting a fight I take other guns, the mini-gun is just too heavy and only tickles the enemy!

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SamanthaLove
 
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Post » Thu Jan 21, 2016 2:00 pm

The Heavy Gunner perk increases the damage dealt by heavy weapons such as miniguns, missile launchers, Fat Man, etc.



Also:



The "Explosive" legendary modifier adds an immense amount of DPS to the minigun, particularly with the last ranks of Heavy Gunner and Demolition Expert


(76-80 damage per shot displayed, compared to 16-20 without any legendary modifiers and depending on barrel mod).



The splash damage this combination creates is incredibly brutal and capable of wiping out whole groups of clustered enemies in a single burst, but it will hit anything in the area including settlers, town citizens and other allies.



Another huge bonus is the fact that the minigun's considerable spread becomes largely irrelevant - as long as the gun is aimed at a target, it will hit it even if the actual projectiles don't connect.


Not even cover can keep targets safe from the devastation this gun unleashes.



------------



The minigun is tied with the Gatling laser as the ranged weapon that makes best use of the "Furious" modifier, mainly due to their insane rate of fire.


Keeping such a gun aimed at a single target will quickly increase the damage of each shot to absurd levels,


making it very useful for taking on giant creatures like Super Mutant Behemoths or Mirelurk Queens as well as other hostiles that boast a lot of hit points.



So, there is nothing wrong with the minigun. :shrug:

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Helen Quill
 
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Post » Thu Jan 21, 2016 8:25 pm

Minigun is my favorite weapon in FO4 along with the .38 Pipe weapons. Including the non legendary/unique ones.

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Hot
 
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Post » Thu Jan 21, 2016 4:39 pm


Getting an Explosive or Furious Mini-Gun without save-scumming is similar to winning the lottery... It could happen.



Without an ideal Legendary effect, the mini-gun pretty much svcks. But then If it were buffed to be as good as other weapons, the Explosive (and probably Furious) prefix would be even more ridiculous than it is now.




EDIT: Also, I've seen mentioned here and elsewhere, that it may be because the Mini-gun is available so early in the game, but that issue is easily remediable with mechanics already in the game, and present on pretty much every gun besides the mini-gun... 'Receiver' mods.



If it had a Receiver mod, only build-able with Gun Nut 4, that added 10 or 12 to the base damage... problem solved. And it still wouldn't hit as hard as the Gatling Laser.

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Katie Pollard
 
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Post » Thu Jan 21, 2016 6:10 pm


I remember a guy on the Borderlands forums who said he only ever used repeaters. Was that you?!?!

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Trista Jim
 
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Post » Thu Jan 21, 2016 11:02 pm

Check the nexus modding community for an answer to this, it seems like something easily right up their alley

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roxxii lenaghan
 
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Post » Thu Jan 21, 2016 11:33 pm

Yeah, there are some mods like:



http://www.nexusmods.com/fallout4/mods/1845/?



http://www.nexusmods.com/fallout4/mods/4227/?

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Joe Alvarado
 
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