Killing Raiders is getting evil...

Post » Fri Jan 22, 2016 7:34 am



Nuclear-powered computers :T







Aetherius :T

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[Bounty][Ben]
 
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Post » Fri Jan 22, 2016 6:30 am


There is one raider to raider dialogue exchange I overheard, something along the lines of: Raider 1: "Did you hear about Sax and his crew [not the correct name]." Raider 2: "What are those A-holes up to these day?" Raider 1: "Whole gang got wiped out." R2: "What!? Diamond City guards!?" R1: "Nope. Word is it was just this one badass broad . . ."



This happens after you complete one particular quest I'll leave unnamed for sake of spoilers.



More of this dynamic, and maybe even a "recruiter" from one of the Raider groups who tries to enlist you as a mercenary to take out a rival gang would be cool.



At some point, the Raiders of the Commonwealth are going to realize they are an endangered species with this "Lone Wanderer" chick/dude on the loose, and developments reflecting preemptive action on their part would be cool. Could be semi-scripted ambushes. Raids on settlments whose true goal is to flush out the Sole Survivor so he/she can be ambushed, etc.

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Laura
 
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Post » Fri Jan 22, 2016 7:00 am

I'm no expert in either subject, but in pretty sure that's not how nuclear energy or divine realms work. :P

Agreed. As it is, raiders are something to shoot. I'd love to see them become smarter and more interactive, even if that is often directed against the us. The Gunners too, actually.
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FITTAS
 
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Post » Fri Jan 22, 2016 8:14 am

What's the point making them appear human when the only way to interact with them is trough the barrel of a gun?

I prefer Borderlands' bandits. They are honest: https://www.youtube.com/watch?v=UONBKYShyXE :hehe:


Oh yeah, i came across that. I was walking by, suddenly someone started hitting in the back with a pool cue. I turned around, noticed a raider, rearranged his face with a shotgun, looted his corpse, noticed the graveyard, took a quick look around for loot, and moved on.

The typical late night walk in the wasteland for The Single Parent Murder Hobo ^_^

Here's an RPG take on the same situation: https://www.youtube.com/watch?v=A4OLVpn61Tk :P


Yeah, but that just makes things difficult. I mean, if they aren't automatically hostile, then i have to make the first move, and i suppose in a way it could make my murder hoboing seem like a reprehensible act :(
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Cameron Garrod
 
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Post » Fri Jan 22, 2016 12:34 am


Three girlfriends, two boyfriends, two dogs. Plus I'm level 115. If a deathclaw has the sense to run away from me, a raider should be smart enough to keep his mouth shut when I walk by.

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Guy Pearce
 
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Post » Fri Jan 22, 2016 4:20 am

The only one I've kinda felt bad about was a lone raider kneeling at a grave yard close to the corvega plant. She was kneeling over a freshly dug grave with a dead male raider lying in it. I felt something for a second... then she took a shot at me... now she is lying in the grave with him...
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Alexander Lee
 
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Post » Thu Jan 21, 2016 10:25 pm

Isn't that the problem though? They set up all these notes and situations that make you want to get involved with the raiders but it's all just ignored for combat mechanics creating a feeling of disconect.

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Lady Shocka
 
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Post » Thu Jan 21, 2016 6:22 pm

Glares at Combat Zone.
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natalie mccormick
 
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Post » Fri Jan 22, 2016 12:39 am


"Too spread-sheety. Much simpler if you just shoot and kill everything." - Upper management, Bethesda Game Studios

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Monika Fiolek
 
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Post » Fri Jan 22, 2016 12:37 am

and the race..



I want the grieving raider to just say "not now" I want to bet on the combat zone and the races with my luck influencing the result. I want to help the one raider try to find her sister in the brewery and be learn about the news I'll have to deliver.



I like this game a lot but it likes to hint at an even more awesome game it doesn't deliver.

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Solène We
 
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Post » Thu Jan 21, 2016 8:47 pm

It'd be nice if there was a point at a certain level or x number of people killed where you can take a previously hidden perk that makes some groups of enemies just go oh [censored], it's the SS im so not fighting this scary mofo and you can just walk straight through them without a problem. they back away from you and let you go. If you attack one all bets are off and ofc none of this would apply to super mutants or higher level guys or ghouls and it wouldn't even be all the groups. Some groups would be stupid enough or confident enough to attack you while others wouldn't. It'd just be nice to be able to walk into a place without immediately being shot at after having completely demolished dozens of groups of raiders. Like terminals will update when certain raiders have been killed. After a few of those wouldn't they get the picture?

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Dale Johnson
 
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Post » Fri Jan 22, 2016 12:47 am

Bethesda does this every game. They leave all sorts of notes, books, terminals, and conversations, from the various raider/bandit tribes because they acknowledge that these are people, who have lives.



However, that does not negate the fact those people are bandits/raiders, who, by definition, attack others and steal thier stuff for personal gain, and you are just some guy wandering the wasteland, and thus, their target.

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Mason Nevitt
 
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Post » Fri Jan 22, 2016 8:09 am

I have a character that still holds on to his 21st Century values. I took the Intimidation perk. It's good way to "spare" otherwise hostile npcs. Still have a high kill count though. Some of them are just too stupid to want to live and when the power armor is on heads end up rolling.
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Spencey!
 
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Post » Fri Jan 22, 2016 3:25 am


Just RP that he was holding the cat hostage.

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Eibe Novy
 
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Post » Thu Jan 21, 2016 9:27 pm

It's implied that raiders are also cannibals or tolerant of cannibals. They also mutilate corpses and decorate their sleeping quarters with bodyparts.



I wish they were greyer in their morality than that, but let's be honest, Fallout 4 made them really evil.

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Emzy Baby!
 
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Post » Thu Jan 21, 2016 7:46 pm

Not justifying just gonna say, the bodies are usually other raiders who crossed the gang or people who fought back. Theyre there as a warning to trespassers. As for cannibalism, not everyone can be a farmer and its eat something or starve, desperate measures will always be taken. Its human instinct to survive at any cost

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Sara Lee
 
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Post » Thu Jan 21, 2016 11:07 pm

Only times I really feel evil are when I inhale 20 Jet canisters consecutively and clear an entire Raider safehouse slaughtering everything that moves in Slo-Mo with a bayoneted shotgun. Then you are like the Shrike from Hyperion, invincible and flaying everything that moves while time has been stopped. Its kinda unfair, but hell, I need to level up one way or another soo..."Huffs"

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Samantha Mitchell
 
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