second playthrough felt the same

Post » Thu Jan 21, 2016 9:19 pm


Ah it was you, again. It's the second time I quote these skill checks from the wiki (and second time you delete them) and it is considered advertising... the wiki? You also deleted mirglof's reply. Was it because he said that it was indeed a downgrade?


If the size was a problem you could have put it in a spoiler.

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Devin Sluis
 
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Post » Fri Jan 22, 2016 3:34 am

#Fallout4Ever!






Want Nuka-Cola?


http://www.gamesas.com/topic/1573996-nuka-cola/

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Gavin Roberts
 
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Post » Fri Jan 22, 2016 1:25 am

Every single game in existense will feel the same if your not bothering to play it differently. I'm playing 2 characters simultaneously and it actually feels different. My first character is a straight up soldier suffering from ptsd who uses melee, a shoot gun and a rifle whos decent at lockpicking but doesn't know squat about computers. He was kind of a pessimist even before his life fell apart and once it did he became depressed and became addicted to alcohol and buffout. It was only after discovering Kellog and finding out information through him that he allowed himself to put real hope into finding Shaun and knowing it would be nearly impossible to find him on his own he started gathering allies and is starting to find strong allies through the brotherhood of steele.


My second character is more intelligent and level headed, being well spoken and already having a strong background in computers and robotics. She was much more hopeful and persistent about finding her baby from the very beginning and even though she also knew it could well have been 100 years since Shaunn first got grabbed she didnt give up and is much further in the main quest. Shes been enjoying her time with Preston and trying to rebuild the minutemen with him since that alliance could help her achieve her goals much faster.
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Rob Smith
 
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Post » Thu Jan 21, 2016 10:21 pm

Did you complete every faction's quest line?



I saved right before I had to "choose" and have been playing each quest line. They are fairly different.

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leni
 
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Post » Thu Jan 21, 2016 9:25 pm

because my post had your post in quotations. and if she had just removed the quote, then my post no longer makes sense because it was a post responding to something that no longer makes sense.



If you are barking up the censorship of negative comments tree, well... look around the forums because that is half of the content right now and it only gets clipped when some one breaks a rule or if it is debateable that it might break the spirit of the rules.



I've been extremely negative about skyrim on these forums when it came out and none of my posts got deleted except probably when getting into an argument with a couple people I had a tendency to argue with.

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CArla HOlbert
 
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Post » Thu Jan 21, 2016 8:04 pm

Don't take the wrong way but I think that your complaint is more down to you that a fault with the game, I can think of more than a few ways to make your second, third play-throughs and more vastly different.

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Marcin Tomkow
 
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Post » Fri Jan 22, 2016 3:13 am



Your described third build is exactly what I'm doing right now. Have full enclave armor and use Gatling laser with more fusion cores than I know what to do with. I wear an institute clean room suit or institute lab coat when out of my power armor and my companion is currently the courser they assign you though I may use codsworth/curie in the future. Just hit level 40. Can't wait to hit 41 and get the final rank of science, that's when I'll become unstoppable
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Laura Tempel
 
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Post » Thu Jan 21, 2016 9:39 pm

I'm playing two charactees on pc and ps4 and although some bits like certain missions are the same, I've still found plenty of different places and things have played out differently depending on my actions/build.


If you rush you'll miss subtle things.
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Daniel Holgate
 
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Post » Fri Jan 22, 2016 8:11 am


changing the gender didn't make much of a difference from my perspective. Dialog lines carry the same tone and content, to the point that it feels the only difference is the gender voice. The fact that you are a woman instead of a man is not reflected in the npc reaction or the way they talk to you at all, for the little I have played. Probably the script is unique and then they mirrored the lines for the male and female voice, nothing else. The sarcastic option is also a bit stupid, just being a jerk for the sake of it, I am not motivated. Using the extended dialog mod, is even a worst experience this time around as you are able to read what you are going the say and most of the time the options are uninteresting with something along the lines of (yes, yes, sarcastic, no) all mutually exclusive that lead to the same results. Even same rewards are dished out regards of you being nice to them or not. Every interaction with an npc seems to be a tunnel with few exceptions thankfully (I remember the early diner with the mom and chem addicted son). To counter with an example, my favorite npc in FONV Chief Hanlon, has so many lines of dialogue (http://fallout.gamepedia.com/Hanlon%27s_dialogue?cookieSetup=true) that turns his interaction into a mini story, a pleasure to stop by for few minutes to hear what he has to say and feel invested in the overall narrative even more.




Not using any crafting perk was my second run mandate, unfortunately what it changes is the difficulty, you stay behind with the weapon and armour progression. I admit I haven't played much to make a fair judgment in this regard.

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c.o.s.m.o
 
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