» Sun Jun 27, 2010 1:13 am
Hmm, quick and vague answer.
Isn't there an actual effect in the effects list for being drunk?
Not sure which effect it is or which command you'd use but I'd think essentially you want a condition that checks if the player has that effect.
Edit: Would something like "player.IsSpellTarget ChemIncCHAlcohol == 1" work?