Problem with importing Malos body meshes to blender

Post » Sun Jun 27, 2010 2:37 pm

I've put the malos body files in the blender directory but when I go on import there are no .blend files
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Naomi Ward
 
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Post » Sun Jun 27, 2010 8:15 pm

BUMP
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des lynam
 
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Post » Sun Jun 27, 2010 5:53 pm

Another BUMP
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Ernesto Salinas
 
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Post » Sun Jun 27, 2010 4:57 am

I've never messed with importing a skeleton, only static objects.

The .nif's can be anywhere. I place them in the blender directory only to keep a record - so to speak (and easy access). Once I import the .nif (File -> Import -> Gamebyro), I save it as a .blend file (blenders native file type: File -> Save as). That way I can just open the blend from then on and get to work, I don't have to import the .nif again.

So you'll probably have to import the body .nif and then save it as a .blend (unless you enjoy importing the nif and starting over every time :)).
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Camden Unglesbee
 
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