Bethesda, why you no grenade launchers!

Post » Fri Jan 22, 2016 10:23 am


Not to mention the added bonus of lighting enemies on fire who might happen to survive the first shot, with incendiary rounds. Of course, that would require Bethesda to re-introduce ammunition types in addition to the typical "'it go boom,' we've checked the box."

Yeah...I know...unlikely. It might actually be fun.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Thu Jan 21, 2016 10:11 pm

It might actually be incredible awesome and missed... ...

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Jan 22, 2016 5:23 am

"entering service" is generally very vastly different from "development date"


the m16 rifle (the Ar platform style assault rifle that you said doesnt fit a 50s theme) was designed in 1956, didnt enter service with the military till 1963ish almost a decade after development


very very different as it was a 50s rifle so there for would suit aesthetics as was developed in the 50s but if you take the entered service date, in the 60s, would seem its outside 50s tech



its not

User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Thu Jan 21, 2016 11:38 pm

Also keep in mind fallout has a few modern weapons including the freaking p90 (something I waiting for mods or DLC to add)



http://fallout.wikia.com/wiki/P90c





Also decided to wiki search grenade launchers



http://fallout.wikia.com/wiki/Grenade_launchers



By the looks of things the only time grenade launchers made it in was in New Vegas, Though there are some in fallout tactics but If I remember right only half of thats story is canon. Still makes me want grenade launchers more as they seem under used in the games.




also keep in mind the year of the great war 2077 with heavy tech, guess what a grenade launcher is really simple. Even before grenade launchers there where hand canons which acted the same way. a device to lob explosives has always existed just is strange that games like fallout ignore them.



Also any to bit crazy can make something like a crossbow designed to fling large things like grenades and rocks (I know some one who did it... thankfully dummy grenades)

User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Thu Jan 21, 2016 9:17 pm

Tell me about. I miss something like the 25mm grenade APW.


Fat Man? No thanks. Also, why this thing exists, in the first place?


Missile launcher is ok, but is too heavy for my taste.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Jan 22, 2016 10:07 am


My favorite explosive projectile weapon in any game!! I would hoard 25mm HE rounds just waiting for the opportunity to get my hands on one. THE weapon to stop a Legion assassin squad dead in their tracks...smoking, high explosive, limbs flying in all directions, chaotic, rapid-fire-semi-auto death. If any of them survived a magazine dump, they were more than likely crawling.

There certainly was none of this 'I'm just going to sit in cover until you come and get me' nonsense. Another sorely missed weapon.

Bethesda's answer to the problem? Gigantic, one shot heavies with a relatively few available rounds, that are super cumbersome, and take up a quarter of your carry weight--with their sole design basis being how good they "look" while wearing power armor.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Thu Jan 21, 2016 9:08 pm


Yeah, I for one, never use service entry dates in discussions, because most weapons we discuss on these forums were in development in the 50's and earlier, and hence are completely applicable, and beyond any real argument for inclusion, or re-inclusion, into the universe. When you present that to the "Oh, the AR doesn't belong in FO" crowd, you get the typical response from those who don't want conversations burdened with facts. I ignore them reciprocally.

Not that it really matters, in all honestly. The most popular rifle in NV, the Antimateriel Rifle (based on the French Hecate II), was actually developed and fielded in the 80's and 90's (...and there are others). Last I heard New Vegas was still a "canon" game. So, even bringing in weapons that are post-timeline split is not unheard of.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Fri Jan 22, 2016 11:37 am

I particularly prefer that they fill the game with supposedly improbable weapons to this universe than to be finding the same pipe guns over and over and over and over again.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Thu Jan 21, 2016 9:40 pm

FWIW, when I said the AR didn't fit the FO aesthetic, I actually meant aesthetic. It doesn't really matter if Gene Stoner had a prototype kicking around his offices in the mid 50's. The "Tupperware Gun" M-16/AR platform is undeniably part of the 60's Vietnam era, not the Pleasantville mid-50's.

User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri Jan 22, 2016 4:12 am


thing is the fallout series has things like the p90 smg which are from the 90s. as well as other weapons that are more modern. Also 3 and 4 are the only ones that stick with the 50's [censored]. while for looks it is good it sort of is not fallout.

User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Fri Jan 22, 2016 5:17 am

How then that they used so much Fallout 3 content.

Still Fallout 2 had lots of weapons who did not fit in the settings of 1950 retrofuture like G11 and P90

Note that the energy weapons fits well in that setting of that they imagined weapons in 100 year would be.

User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri Jan 22, 2016 11:12 am


Which is the real shame.



NV was a wonderful game that brought the tone and atmosphere of Fallout 2 into the Fallout 3 universe. It was a great blending of the games.



Obsidian also fixed a number of gameplay and storytelling problems that were there in Fallout 3. I wasn't expecting Fallout 4 to be NV2, but I was hoping that perhaps Bethesda would look at New Vegas and learn from it and take some positive lessons from it's style to merge with their own when making Fallout 4.

User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Previous

Return to Fallout 4