One thing that should have been part of Charisma

Post » Thu Jan 21, 2016 11:41 pm

While I like the charisma perk tree it just seems like it is missing something very important. There should be a perk that allows you to have more followers since when you make a charisma build you are usually sacrificing combat ability and you are focusing on leadership. It doesn't have to be anything crazy but you should be able to have a Skinny Malone size gang fully upgraded.



For example:



rank 1 - plus 1 follower


rank 2 - plus 2 followers


rank 3 - Allows you to have settlers follow you as extra guns/trigger men



So with this perk fully upgraded you could have a party of 4 (including the player)



In Skyrim when I played a necromancer I would always have 4 followers and think more followers would go a long way in making a crime boss, proper minuteman general, or a BOS Squad. I know this would be a fun feature and being able to kit your settlers out then have them follow you would be epic imo.



What do you guys think, would this be cool for a frail leadership build?



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Grace Francis
 
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Post » Fri Jan 22, 2016 12:32 pm

But the Necromancer Follows never talking [censored] like Waterfalls, and now think about talking Piper, Caith and Curie together. :lol:

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Blessed DIVA
 
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Post » Fri Jan 22, 2016 6:19 am

Wasn't it like that in the original Fallouts?


Either way, I'm just a bit worried that their AI will end up stepping on players toes.
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Claudia Cook
 
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Post » Fri Jan 22, 2016 12:09 am

Multiple follows can have its corks, but is well worth it imo for leadership characters. You could post a lookout or two at the door while you clear a building if you wanted, but when I roll with a follower and a BOS scribe I don't have any real issues.

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Irmacuba
 
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Post » Fri Jan 22, 2016 5:34 am

There is one Thing what i never understood about Charisma and Money Options while talking. As Example:



1. NPC accepted first Conversation to give more Money (100 Bottlecaps)



2. NPC accepted second Conversation to give more Money (125 Bottlecaps)



3. NPC denied the third Option for Conversation and now i just get 100 Bottlecaps




I had this Situation a few Times, but where is the Logic behind this? I mean the NPC already accepted 125 Bottlecaps but when i lose the third Option i get only the Money from the first Dialog?



Bug or Part of the Franchise?





About the Topic: I think the AI Pathing will make many Trouble, i already have Problem with blocking NPC'S/Companions. Now this 2 or more times? hell no :)

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Jake Easom
 
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Post » Fri Jan 22, 2016 8:29 am

Neat idea,i'd like to see it too but I reckon Beth would view it as quite a headache..especially when posts started appearing about Ui/pathing issues.

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Rozlyn Robinson
 
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Post » Fri Jan 22, 2016 5:36 am

I think that's the game punishing you for pressing your luck too much, "Oh so my raised price wasn't good enough so you had to ask for more F--- you, I'm charging you normal again."

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latrina
 
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