The World's End Glowing Sea Dlc

Post » Fri Jan 22, 2016 2:43 am

The worst darkness highly radiated era known to fallout 4. Institute gives you a super power Tesla cell Upgrade the mech radiation suite to travel to The World's End you'll find deadliest radiation ever anywhere in fallout. More monster like giant radiated misquote spider parasite bugs, crabs, centipedes massive dead Enclave body piles & the radiation there reviving some dead soldiers or anything living. In The World's End the institute knows that theres something syrum in a high tec secret facility run by the institute with super advanced computers in the whole fallout world.there it can reverse age, unlimited strength carry unlimited things without being overcoberd. power, stop time without v.a.t.s & going back in time secret super power weapons that use radiation as ammo & armor piercing bullet that go through any thick solid walls objects walls. some 300 feet tall pyramids by some legendary gods 30000 years ago. Bos died retrieving the Artifact too. The artifact will instinly heal the earth again. But at what coast & do aliens even knows about it Outside Earth...3 years after the events of the commenweath the institute & soul survivor travelled to the world's end the where force to work with the institute or else theill bomb evryone as punishment for killing everyone at the institute. They all find a lost dead city, filled with living skeletons twisted by radiation, some zombies, tunnlers, fat bloadted gouls & demons & some undead Enclave soldiers & Slave aliens. They fight there way onthe surface to find the underground tunnel vault to the world's end hidden in the earth neare the core powering the earths core.

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SHAWNNA-KAY
 
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Post » Fri Jan 22, 2016 7:19 am

Huh?

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Stace
 
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Post » Fri Jan 22, 2016 8:49 am

OP is trying to give an idea of DLC, but then I'm disappointed when I reach the part where it says "30,000 years ago..........artifacts....." and very very disappointed when I read "zombies....flying ghouls....undead Enclave soldiers"



What's with the obsession over undead corpses...? That idea has been totally washed out by now...

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mike
 
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Post » Fri Jan 22, 2016 6:26 am

   i tried my best :(
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Betsy Humpledink
 
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Post » Fri Jan 22, 2016 1:14 am

Someone got into the ultrajet
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Ezekiel Macallister
 
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Post » Fri Jan 22, 2016 6:12 am


Don't worry. Try again. =)

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Destinyscharm
 
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Post » Fri Jan 22, 2016 3:31 am

Looks like the OP wants to base a DLC on the Ancient Aliens show. The Cabot quests are all about Ancient Aliens or Ancient Advanced Civilizations. However, Lorenzo's Crown was located in Arabia (Yemen, Saudi Arabia, United Arab Emirates, Oman) which is too far away for conventional methods of travel. There is supposedly a lost alien city in the Mojave Wasteland, but that might be done for the Fallout 4 spinoff DLC since Bethesda has confined themselves to the East Coast.



It would be interesting to see how the rest of the world is faring, but I seriously doubt that will happen unless Bethesda decides to do a Fallout Online game. If America and China are under quarantine while the rest of the world is perfectly fine with their own interplanetary civilization.

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Rachel Briere
 
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Post » Thu Jan 21, 2016 10:55 pm

More specifically the Cabot House quests are mostly based on http://www.hplovecraft.com/writings/texts/fiction/oa.aspx, and http://www.hplovecraft.com/writings/texts/fiction/nc.aspx. Additionally, Pickman is based on http://www.hplovecraft.com/writings/texts/fiction/pm.aspx and the Dunwich company's name is based on http://www.hplovecraft.com/writings/texts/fiction/dh.aspx.

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bonita mathews
 
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Post » Thu Jan 21, 2016 10:45 pm

NIce finds :goodjob: Also, in Cabot's terminal, the name Ubar (the location where Lorenzo's crown is from) is a reference to the book "Atlantis of The Sands - The Search For The Lost City of Ubar", and might also be the nameless city Lovecraft is on about (Didn't read it through, so don't know if the name Ubar appears therein)



https://en.wikipedia.org/wiki/Atlantis_of_the_Sands

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Marquis deVille
 
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Post » Fri Jan 22, 2016 5:40 am

Fallout 4: Undead Nightmare?

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Jeff Tingler
 
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Post » Fri Jan 22, 2016 10:52 am


Fallout 4: THE LOST CASTLE OF BRIGANTINE: https://www.youtube.com/watch?v=B7Lc9rlO70g



fallout4900 some nice DLC ideas with an extra eerie twist such as the living skeletons and flying ghouls which could be explained by the extremely radiated environments they are in making them lighter than usual and or being more gaseous within their bodies with brittle bones sort of like a birds.

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dav
 
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Post » Fri Jan 22, 2016 1:18 pm

Didn't take long for the alternate universe TWD to pop into this thread for tea and crumpets did it? Well since this pervasive pop culture game theme has predictably invaded the thread: next stop---Zombie Apocalypse.

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Jesus Lopez
 
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Post » Fri Jan 22, 2016 9:23 am


That's pretty much what feral ghouls are.

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Thema
 
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Post » Fri Jan 22, 2016 10:44 am

The extreme radiation is making them mutate in different spots of this era so some mutate differently some like gouls


grow wings or tenicles. This era is also a myth era to the commenwealth i also forgot to say. Ithink its a good DLC idea

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Hairul Hafis
 
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Post » Fri Jan 22, 2016 5:43 am

Hard sell for players at endgame who already turned the Institute into glowing green glass. :nope:

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He got the
 
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Post » Fri Jan 22, 2016 8:03 am

Then you know to pick the right side next time hink of the bonuses all the goddies


waiting out there for you if you side with the institute.....:)

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Jose ordaz
 
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Post » Thu Jan 21, 2016 10:24 pm

Im not writing it all over again ill leave it as it is. its not like Ancient Aliens eathere starkaos lol

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Luna Lovegood
 
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Post » Fri Jan 22, 2016 1:15 am

There should be an age requirement for the Forums.

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c.o.s.m.o
 
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Post » Fri Jan 22, 2016 1:57 pm

Should i explain that in another thread or here

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adam holden
 
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Post » Fri Jan 22, 2016 12:59 pm


Here is always welcomed :D

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Alessandra Botham
 
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Post » Fri Jan 22, 2016 9:10 am

I think i should be a thread to make it into the game

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Big mike
 
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