Automatic Overseer's Guardian?

Post » Sat Jan 23, 2016 6:03 am

Playing a Commando character right now, and at lvl 15 Overseer's Guardian would be a BIG chunk of my cash so I don't want to buy it if it won't work on Auto.



What's the story?

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Emily Graham
 
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Post » Sat Jan 23, 2016 1:17 am

Yup, you can add an auto receiver if you wish. Take an already ridiculously OP weapon to the next level.
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Albert Wesker
 
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Post » Sat Jan 23, 2016 12:19 am

Doesn't make it uncontrollable?

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Tyrel
 
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Post » Sat Jan 23, 2016 1:11 am

I've heard that it's not a good idea to convert the OG to full auto, due to horrific accuracy.


Just hearsay, though...
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Isabell Hoffmann
 
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Post » Fri Jan 22, 2016 10:04 pm

If you don't like how it handles, just reattach the previous weapon mod you had on there.

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Cayal
 
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Post » Fri Jan 22, 2016 7:46 pm


I didn't think it was that bad..



but I also play a lot of FPS games, so maybe I'm just used to it more than some idk...

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naana
 
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Post » Sat Jan 23, 2016 9:02 am

I think the gun comes with an auto mod?



Anyways I don't have any of the commando perks and I'm doing fine with an Automatic OG on my lv 23, good gun for mid-range combat although I did take the scope off the gun




Oh and if you do the Vault 81 "hole in the wall" quest before you buy the gun you can use all the junk from that quest to knock down the price abit just watch out for the molerats :P

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mishionary
 
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Post » Sat Jan 23, 2016 8:18 am

An two bullet weapon has far more recoil than an default. This is the main problem with them, feel a lot like something like an .308 on full auto.

Benefit is that they are good high dps weapons for bosses or groups at closer ranges.


Now an two shot laser or plasma with the beam splitter has idiotic high climb, think of an large caliber pistol on full auto, one shot hit the enemy, next hit over and number 3 hit a vertibird.

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rolanda h
 
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Post » Sat Jan 23, 2016 2:38 am

automatic receivers benefit from Commando perk



semi auto receivers benefit from Riflemen perk

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Max Van Morrison
 
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Post » Fri Jan 22, 2016 9:45 pm

Way better single shot for accuracy, not to mention the ammo you burn firing auto

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Steph
 
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Post » Fri Jan 22, 2016 7:56 pm

I wouldn't say it's uncontrollable, but the intensified recoil is very obvious. It really comes down to your build. For me, I perked into Commando and Gun Nut, which meant extra damage and the very best mods. So, I usually only had to fire one or two quick bursts to bring down and enemy. I'm talking a simple flick or two of the trigger. When you put that into consideration, the recoil doesn't really matter.


I should add, I was playing a stealth character. Taking down an enemy with as few shots as possible was ideal. If you're going for full blown run and gun gameplay, you might not like the enhanced recoil. Of you haven't decided already, I'd recommend making a save then buy the gun. Take it for a test drive in a few raider camps and see if you like it. If not, revert to your previous save.
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MISS KEEP UR
 
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Post » Sat Jan 23, 2016 3:31 am

I have it on auto. Short burst (3-5 bullets) are ok. Anything longer and it's uncontrollable. I use it for mid range damage output, but it's not exactly op damagewise. I got some weapons with higher output.

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maddison
 
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Post » Sat Jan 23, 2016 9:40 am

I use something similar to Overseer's Guardian.



Automatic + Silencer = Badass.



The problem is I don't know what's your Weapon Modding rank and material.

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Elisha KIng
 
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Post » Sat Jan 23, 2016 6:28 am

i don't do auto. burns through too much ammo. i'm getting pretty rich though. i might spec commando and give it a try.

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k a t e
 
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