Hello all,
This is my first post in Fallout 4 GD. The settlement raid mechanics are so poorly done, however, that I felt pushed to vent in a forum that Bethesda might theoretically read. Just FYI, this will be a bit of a rant.
The basic assumption I am operating under is that players are expected to be able to protect every settler for the entire length of their game, assuming they do everything right. This includes, but is not necessarily limited to, building strong Settlement defenses and promptly responding to any attack. My contention is that in-game limitations have effectively made "100% Settler Survival" an impossible goal, primarily for the following three reasons.
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1.) Bad and inflexible companion AI.
We have no control over how residents behave in case of attack. We can't specify the most rudimentary of tactics on a broad level, such as "be aggressive" or "hide"; the most we can do is assign certain settlers to defense as their primary job. This makes long-term settler survival nearly impossible; unless our outermost perimeter defenses can eliminate enemies almost before the settlers are in range, the attack will pose a substantial risk to NPCs.This is amplified by the glitchy pathfinding in Fallout 4, which can make settlers more vulnerable during an attack than they should be.
2.) Poor notification of attacks.
Attack notification can't go in the same section of the screen as experience points. It's too easy to miss, and there's no going back if a settlement is wiped out. Make it large and obvious, like activating a storyline quest is. I would even go so far as to suggest that a permanent save slot be created for settlement raids, with an attack notification triggering an immediate save game (one that will be overwritten with subsequent raids, so as to not eat up much memory, and that doesn't overwrite normal autosaves or quicksaves).
3.) Defenseless starting position.
When fast traveling to a camp under attack, we spawn in a completely defenseless position, frequently with multiple enemies already in range. Particularly on higher difficulty levels, this places us at a distinct disadvantage. Attacks should be keyed to trigger about a minute after we arrive (or after a few real-time minutes, NOT game minutes, have passed, whichever is soonest). This would allow us time to actually choose our position and mount a strategic defense.
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There are probably a few other things I'm forgetting, but these are the major components in my eyes. The entire Settlement attack mechanic seems hell-bent on forcing us to fail (i.e. lose settlers), regardless of how well we prepare. While this may be realistic, it's also frustrating, and in any other section of the game would be rightly frowned upon.
Settlers should have configurable AI, allowing us to specify tactics on a broad, Settlement-wide level in case of an attack (hiding or attacking, and not just via their personal day-to-day job). Attack notification messages should be prompt and very visible (maybe allow us to specify an option for this), and provide us a minute or so to get into a defensive position. I realize that it's unlikely pathfinding will be improved, but I believe allowing for some preparation time will minimize the worst of the problems.
TL; DR - This mechanic wasn't ready for prime time. It's a bad sign when, after the first couple of attacks, I'm frustrated enough to simply look for a mod to disable them entirely. It's wrong to rely on modders to fix fundamental flaws like this; Bethesda should resolve this officially.