I used to have a certain way of playing RPG's, or to be honest any of the less linear games in general. I would do a fair few playthroughs, and for the examples of Skyrim and a few others I would have a few characters that would follow different paths, I would for example have a Mage that studied at the college before doing the main quest line, as well as a sneak based character who would join the darker factions. The other may be a sword or bow based character who fought in the stormcloak/imperial war. I'd experience the entire game, but from three or four different perspectives.
At least this was the plan. What I ended up doing was getting impatient and created one super over powered character in which I would sink all my game hours into; someone who did the lot, and maxed out pretty much every skill tree. Pretty much broke the immersion but at least I destroyed everything in my path and didn't have to repeat anything.
I've done the same with FO4, and as I grappled with the choice of what faction to go endgame with I couldn't help but think how much more fun it would have been to have a few separate files, and went at things completely differently. Thing is now though, I've already done most of it, explored most buildings, got a ridiculous collection of power armour, done a hell of a lot of side quests and got all my companions levelled. I even branched off a save at a critical moment and chose each faction without starting over so there's no mystery there.
This seems to play to how this sequel was designed though, the larger branches of conversation of the older games aren't there, the game seems to literally throw you in a certain direction from the get go (even tries to sway you towards certain weapons and armour), and due to the voiced character and moulded backstory, it's hard to create another character that stands out from the last.
My question is, who else does what I've done? Makes one beast of the wasteland who ends up literally destroying everything and owning all the goodies? I'm guessing this is more the norm...
Or are you more likely to make several characters and choose completely different paths, essentially playing a different game every time?