The ultimate RPG

Post » Tue Jan 26, 2016 9:58 pm

I agree! And the further away from imagination, the worse for roleplaying, in my opinion :)

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Rudy Paint fingers
 
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Post » Tue Jan 26, 2016 9:15 am



Have you played Divinity: Original Sin?

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Sxc-Mary
 
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Post » Tue Jan 26, 2016 3:06 pm

It would be the end all because of it alienating every player.



"There is a very important place that is of historical importance to the Grey Wardens and we need your help to salvage it!"



"Okay, let's do it!"



"Alright, but first you must pay me REAL LIFE HUMAN MONEY!"

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Guy Pearce
 
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Post » Tue Jan 26, 2016 9:02 am

All I need is to have any of the first 5 main Elder Scrolls games to have my personal ultimate rpg.
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SWagg KId
 
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Post » Tue Jan 26, 2016 8:41 pm

Real Life.


And I haven't rerolled my starting character once! :D
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Mel E
 
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Post » Tue Jan 26, 2016 10:44 pm



The graphics kinda svck though.
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Claire
 
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Post » Tue Jan 26, 2016 8:01 am

No to Dark Souls
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Marcus Jordan
 
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Post » Tue Jan 26, 2016 7:41 am

Great list. This is pretty much my ultimate tactical/isometric RPG. I'd probably throw Troika (Bloodlines) into the story and setting mix, though I know Arcanum is already there. I'd also probably include Age of Decadence for story branching plus choice and consequence.



I wouldn't mind a similar FPS-style RPG with combat like Medieval Warfare or Mount and Blade, as long as it was strongly influenced by character stats. Maybe Kingdom Come will cover that. Or Cyberpunk 2077 whenever it comes out.



I know most people come down heavily for either isometric or FPS/third person, but I like both, as long as the RPG mechanics are really there and not just cosmetic.

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Scott Clemmons
 
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Post » Tue Jan 26, 2016 10:37 pm

I really hope this is meant as a joke.. once you have seen the sight of a pure river running through a heavily forested glen on a sunny summer afternoon with a few deer or a bear at the water you will truly understand the beauty of nature.. natures out there and its amazing, you just have to leave your desk to see it :)

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oliver klosoff
 
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Post » Tue Jan 26, 2016 7:18 pm

Well to be fair, they are quite impressive for a 13-billion year-old engine.

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Astargoth Rockin' Design
 
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Post » Tue Jan 26, 2016 5:44 pm

I would love an HD version of Ultima 6 with an ingame map. Oh yeah........
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lolly13
 
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Post » Tue Jan 26, 2016 9:11 pm



I live 20 minutes away from the mountains, work outside for a living going all over Alberta, and I hike as a hobby during summer all the time.

You'd [censored] yourself if I showed you some of my favourite hiking spots in the mountains.


So Yes, it was a joke.
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Saul C
 
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Post » Tue Jan 26, 2016 3:13 pm

I would like resizable windows PC menu a la Morrowind. Right click and bam! it's everything there.

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Vickey Martinez
 
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Post » Tue Jan 26, 2016 1:45 pm

Honestly, my ideal RPG would require combing the ideas and mechanics of Fallout and Elder Scrolls. Since Bethesda owns both, there's a chance of that happening if Bethesda ever realize this and combine them together in the next Elder Scrolls game.

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Damien Mulvenna
 
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Post » Tue Jan 26, 2016 11:31 pm

Thinking more on this, there is no "ultimate RPG" for me in video games. They are just too limited in scope. When I am unable to ask NPCs simple questions like, "Have you seen anywhere lately?", what is the point? Instead, I have to try and follow a magical floating arrow or just wonder until I bump into them. You just enter a city. There is a guard-type of person standing near the gate. Can one ask directions? Sometimes, depending on the game. Can you ask directions anywhere in town or the surrounding area (which they should have some knowledge of)? Good luck with that. Mostly, we get pre-determined set of "places" to ask about: keeps, shops, or guild houses. Where is Heimskr's house? Who knows? Where does Ysolda live? Good question :)



Video games are just too limited in scope to make a good RPG for me, without massive "ignoring."

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Sabrina Steige
 
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Post » Tue Jan 26, 2016 12:03 pm

If I were to make a list of things that I like from games that I've seen/played, I'd put:



Spoiler

Lore of The Elder Scrolls as a whole

Combat, character customization, boss fights, and night time of dragon's dogma

Parkour, mission variation, stealth, and combat of dishonored

Beastiary tactics of the witcher 3

AI and mass combat systems of shadow of mordor

Worldbuilding, politics, factions, culture, and architecture of morrowind

Quests and NPC schedules of Oblivion

Dungeons, puzzles, traps, and creature variation of LoZ games

Sailing of AC: Black Flag

Expansion on settlement building from FO4 but with emphasis on management

Skyrim's world design

Dialogue of planescape: torment





That's what comes to mind right now.

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Daniel Holgate
 
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