Taking It Slow

Post » Mon Jun 28, 2010 3:25 am

Alright, so with the info on the new leveling system I feel that I'm left with even more questions than when I knew nothing. We now know that you will level up faster if you train a few skills rather than all of them (Skills that you actively use), but my question is will you get further by leveling slowly? Instead of taking the quick route would it be wiser to level slowly and possibly double or triple your overall level by training every skill at once instead of just going with a few select skills?

"Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12" - Todd Howard

If the game logs the skills you use, and gives you more experience for frequently using those skills, will using all of the skills end up in an insane amount of experience gained much later down the road by keeping each skill for the most part at the same level as the next? Will this allow you to level up slower but gain a much higher level, and possibly get every perk in the game? Is it possible to attain godhood through being a jack of all trades? Am I completely out of my mind? If this is so, do you plan on taking the quick route or the scenic route (regardless of the circumstances)?
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michael flanigan
 
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Post » Mon Jun 28, 2010 2:10 am

I plan to play the game at whatever pace I like and just get lost in the beauty of it all.
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Horror- Puppe
 
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Post » Mon Jun 28, 2010 2:02 am

I plan to play the game at whatever pace I like and just get lost in the beauty of it all.

Anyway, yes, it sounds like it may be possible to get everything, it'll just take forever...or the dev console.
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+++CAZZY
 
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Post » Mon Jun 28, 2010 12:53 pm

I have a feeling I'm going to do what I usually do with RPGs; start off trying to keep everything even, taking time to stay balanced, trying out every option, then just start specializing what works best and what I need most often.
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Ana Torrecilla Cabeza
 
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Post » Mon Jun 28, 2010 3:03 am

On other place, they mentioned that later levels get slower and slower to raise, so in later stages, if you wanted to raise your level at any passable rate, you had to focus on your higher level skills, or specialize.
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TOYA toys
 
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Post » Mon Jun 28, 2010 3:38 pm

I plan to play the game at whatever pace I like and just get lost in the beauty of it all.

Hes got a point.

I am a bit confused how does 31-32 differ from 14-15?


I need a more in depth details on this or to just actually play the game to get a feel for the level/exp design.
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Sarah Unwin
 
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Post » Mon Jun 28, 2010 2:19 am

Alright, so with the info on the new leveling system I feel that I'm left with even more questions than when I knew nothing. We now know that you will level up faster if you train a few skills rather than all of them (Skills that you actively use), but my question is will you get further by leveling slowly? Instead of taking the quick route would it be wiser to level slowly and possibly double or triple your overall level by training every skill at once instead of just going with a few select skills?

"Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12" - Todd Howard

If the game logs the skills you use, and gives you more experience for frequently using those skills, will using all of the skills end up in an insane amount of experience gained much later down the road by keeping each skill for the most part at the same level as the next? Will this allow you to level up slower but gain a much higher level, and possibly get every perk in the game? Is it possible to attain godhood through being a jack of all trades? Am I completely out of my mind? If this is so, do you plan on taking the quick route or the scenic route (regardless of the circumstances)?


That's the thing, that's the point of TES, you have to play to find out which way is the best for your character. The character is yours to mold to your will and half the fun is making tons of characters see which one feels better with what build :biggrin:

Hes got a point.

I am a bit confused how does 31-32 differ from 14-15?


I need a more in depth details on this or to just actually play the game to get a feel for the level/exp design.


Okay, here is the in depth explanation, I will probably repost my in depth explanations of the Skyrim information tomorrow since I'm going to bed after explaining this here. When you level a skill it counts towards advancing your level, like the old system. When leveling a skill, leveling a lower level skill such as 14-15 will give you less toward a level than leveling a skill from 31-32. This encourages that players level a select few skills to level quickly but at the cost of lack of multiple skills where as the system also discourages players from leveling all your skill equally because that would bring your leveling to a crawl. It leaves it to being a balancing act where the player can choose their own path. Do they want to level 8 skills to max which was previously prohibited in the older games for overall character level purposes but they can also choose if they want to boost their leveling quickly early on in the game they can narrow their leveling down to a couple of specializations such as maxing out Blade and Restoration so that they can get the perks that go with the higher levels of the two skills. This system truly has taken customization to a new level imo. Night guys, I'll repost my explanations in the morning.
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Nicole Elocin
 
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Post » Mon Jun 28, 2010 6:19 am

whatever I feel comfortable with is what i'll level
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herrade
 
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Post » Mon Jun 28, 2010 12:29 pm

Hes got a point.

I am a bit confused how does 31-32 differ from 14-15?


I need a more in depth details on this or to just actually play the game to get a feel for the level/exp design.


It's easy. Improving your favourite skills will help you levelling up. That's the new way "classes" are defined up.

I think that means there are no longer pre-defined classes, or there isn't a Major/Minor skill system anymore.
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Batricia Alele
 
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Post » Mon Jun 28, 2010 2:06 pm

It's easy. Improving your favourite skills will help you levelling up. That's the new way "classes" are defined up.

I think that means there are no longer pre-defined classes, or there isn't a Major/Minor skill system anymore.

Your right its how 'classes are defined'. And they did away with the major/minor system as you mentioned.

I'm just trying to figure out at what point or how many skills you can level until other skills start to slow down.
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Lexy Corpsey
 
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Post » Mon Jun 28, 2010 12:42 pm

It's easy. Improving your favourite skills will help you levelling up. That's the new way "classes" are defined up.

I think that means there are no longer pre-defined classes, or there isn't a Major/Minor skill system anymore.

If they're all my "favorite" skills, at least according to the game, will that REALLY help he level up?
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Jeremy Kenney
 
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Post » Mon Jun 28, 2010 1:29 am

Your right its how 'classes are defined'. And they did away with the major/minor system as you mentioned.

I'm just trying to figure out at what point or how many skills you can level until other skills start to slow down.


Read my post up above to get the run down of how the new system is supposed to work. As for the slowing down, level 50 is when it slows down to almost a halt. They made it that way so that you won't want to go past that point so it's basically a cut off point but if your really insistant and leveling all your skills to max you can go ahead but at your own time consumption.
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Penny Courture
 
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Post » Mon Jun 28, 2010 3:20 pm

Read my post up above to get the run down of how the new system is supposed to work. As for the slowing down, level 50 is when it slows down to almost a halt. They made it that way so that you won't want to go past that point so it's basically a cut off point but if your really insistant and leveling all your skills to max you can go ahead but at your own time consumption.

Ok ty, clears a bit of it up.


I was thinking that leveling up a cetain number of skills would cause skills that you did not level up at all to become harder to level than the ones you started with.
But now I know its just the GENERAL LEVEL of the character and not the independent skills that slows down when raising 'minor' skills.

Again thx for clearing that up.
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Charlotte Buckley
 
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Post » Mon Jun 28, 2010 2:15 pm

If they're all my "favorite" skills, at least according to the game, will that REALLY help he level up?


Yup. For example, you can be really good with a Longsword, Heavy Armor and Block, and every time you practise it, you get better and better. But practising Alchemy after that wouldn't help you becoming a better Warrior, don't you think?

I kind of like that system, although I still don't know if I HATE or not the lack of Attributes (if the rumors are true).
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Stacey Mason
 
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Post » Mon Jun 28, 2010 4:16 pm

Ok ty, clears a bit of it up.


I was thinking that leveling up a cetain number of skills would cause skills that you did not level up at all to become harder to level than the ones you started with.
But now I know its just the GENERAL LEVEL of the character and not the independent skills that slows down when raising 'minor' skills.

Again thx for clearing that up.


Np, Some of the new systems can be confusing at first glance. Now I must really get off to bed, it's 5 AM here and I wanted to get to bad 5 hours ago but I've been too attracted to the forums to discuss the new info that has come out, it's enthralling :drool:
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Steve Bates
 
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Post » Mon Jun 28, 2010 2:47 pm

I am a bit confused how does 31-32 differ from 14-15?

The best guess anyone can make is that higher skill improvements will give you more xp than lower ones.
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Cathrin Hummel
 
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