Hi guys,
maybe someone out there can answer me three questions:
1. What kind of things is filling the second memory block (ScrapHeapSizeMB) -> what can I do to keep the needed memory low?
The first block is, as far as I understood, filled by textures and objects/NPCs.
2. Why SKSE seems to accept the configuration, but the game crashes, when the second block reaches 256 MB?
3. Is Safety Load still needed or does it conflict with SKSE/ENBoost?
My SKSE.ini
[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=512
[Display]
iTintTextureResolution=2048
MemoryBlocksLog.log
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB 512MB
85 8
85 8
85 9
85 10
...
314 253
314 254
321 254
321 255
321 256
Can I trust the reported maximum block sizes in MemoryBlocksLog.log?
I'm using ENBoost with
ExpandSystemMemoryX64=false
according to STEP http: wiki step-project com/Guide:ENBlocal_INI/Memory, which states, that 'if using the Sheson Memory Patch fix (either standalone or with SKSE), it is recommended to setExpandSystemMemoryX64 to false'.
I suppose, that scripts are using the second block and in particular weather and relighting MODs are problematic. I used Purity and Realistic Lighting Overhaul and yesterday I removed the latter. In the result I could play a little longer, but when I looked in MemoryBlocksLog.log the latest number for block 2 was 256. So I think, it would have been crashed, if I would have been playing some minutes longer.
Somewhere I found the advice to remove Safety Load, because it's not needed any more. But there are other opinions: Yes you still need this if you have SKSE memory patch (http: www nexusmods com/skyrim/mods/72725/?)
Are there any information in the net regarding block 2? There are many notes about setting DefaultHeapInitialAllocMB, but few featuring ScrapHeapSizeMB=512.
Hope to get some infos from you guys.