At face value these two do not look like they would be at all compatible, of course I could be wrong.
I have been using Morroloot for a little while now and find it essential to a quality play through.
The question I suppose is how do these two stack up against each other as overhauls?
The primary reason I wanted to use Requiem was that it did away with leveled lists and thus made the world much more realistic. If UMO does essentially the same thing it then becomes a question of pros and cons.
My overall hopes for my modded skyrim is to radically change every aspect of the game in some capacity. I love realism and I love having to use my mind and work toward my goals not just have things handed to me.
I see a general game overhaul as the nexus for which everything else is made. I know that Requiem touches on just about everything including combat and skill trees and everything else in that department. Its hard for me to judge these two against each other because I know so little about each of them because I am not a programmer by nature. But what I do know is what I want. I want to make a game that is realistic and challenging, and I dont mean just 'oh hey, you have to go out and try' but a game that can be so hostile and viscous that if you dont prepare well enough and think smart enough that you can lose the game outright.
I would like to be able to get into situations that I simply cant handle. Challenges that simply cant be met. An environment where only the most able can survive. Vanilla was made to hold your hand, and I find that insulting... I dont want a guarantee of winning the game eventually. I want some bosses to say 'tough [censored], come and get it' for poverty to be a real thing and danger in the world to be serious.
Anyway, thats my rant for the day... lol xD