First some brief background........In the DiD community we have on occasion noticed a random npc who seems to be capable of obscene levels of damage.....far in excess of any other similar npc with the same weapon in the same loaded cell. This is of great interest to DiD players of course because they are an instant game killer. Research on wiki highlighted a special 3x extra damage perk which may be awarded to any random npc and will typically not show up when the game is reloaded. You may, by good fortune, kill the deadly npc first and therefore not ever know he was ready to end your play through......but if he gets you first...game over man!
Today....I found one . In Brinewater Grotto on a TG quest. I had sneaked through most of it until the end of the cavern.....a bandit Marauder appeared and took a third of Adella's considerable 600+ health in one hit. Realising this was just such an un natural thing of which we knew. I saved my game and decided to run some tests.
Stats.....
Initially with a health buffed shield Adella had 642 health
Her AR was 1559
Her Light Armour Skill was 95
She wore full Dragonscale Legendary smithed with helmet and Dragonscale shield
The archer upon post mortem had a plain hunting bow with Dwarven arrows.
Each arrow strike took 180 health give or take 7 points.
Hunting bow = 14 damage. Dwarven arrow = 17 damage.......total 31
Playing on Legendary increases enemy damage by x3, giving him.....93 damage per hit ( theoretically)
Adella sustained approx 180 damage per hit which is near as dammit 3x the expected.
Therefore it is reasonable to conclude this npc had the special perk
However, upon reload....several times....this very same npc now inflicted just 58 damage per hit on average
Thus proving the variable presence of the perk....its added during load out...but only sometimes!
Fun and interest only....
I removed successive armour pieces to observe the effect of AR versus damage protection!
Results....
AR...1559.....58 damage per hit
AR....842......63
AR....740......65
AR....418.....165
AR....224......260
AR......50......355
These are averages over ten hits
This is extremely pleasing as for the first time the npc extra damage perk has been exposed in use.
Normally we just wind up dead after the first devaststing hit.
Please also bear in mind that although this guy was a MARAUDER archer
He only had a weak bow and low to mid range arrows.
Imagine an Ebony bow and arrow set in this guys hands
That COULD inflict circa 750 damage per hit on Adella even with her super high AR armour! (i.e. Dead !)
It is believed this perk CAN also be applied to melee npcs......but you'll never know until it's too late
Hope you found that interesting, I enjoyed messing with him and Adella enjoyed ending him when she had finished with him:)